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14 hoursdocs: document STRIP_GPU_COMPOSITE flag in BUILD.mdskal
14 hoursrefactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
14 hoursdocs: streamline timeline editor documentationskal
14 hoursdocs: update timeline editor documentation for v2 formatskal
14 hoursfeat: add Sequence V2 format support to timeline editorskal
15 hoursfix: use low-latency profile for regular Core Audio callbacksskal
22 hoursfix: correct Heptagon effect rendering and SDF implementationskal
23 hoursfix: port Hybrid3D effect to sequence v2 architectureskal
23 hourstest: enhance GaussianBlur parameters and test timelineskal
23 hoursfix: make test_demo use workspace files, remove obsolete tools/test_demo.*skal
24 hoursfix: add sequence index to generated class namesskal
24 hoursrefactor: remove WIN32 platform checks from seq_compiler.pyskal
25 hoursrefactor: remove C++ seq_compiler and Gantt chart referencesskal
25 hoursrefactor: remove END_DEMO directive, auto-calculate from sequencesskal
25 hoursrefactor: complete removal of 'Effect' suffix from C++ class namesskal
25 hoursadd back obj filesskal
29 hoursrefactor: remove 'Effect' suffix from effect names in timeline.seq filesskal
29 hoursdocs: streamline and consolidate markdown documentationskal
29 hoursfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
29 hoursfix: calculate beat_phase for FlashEffect and refactor uniformsskal
30 hoursfix: load rotating_cube_v2 shader from asset instead of empty stringskal
30 hoursrefactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
30 hoursfix: add missing SHADER_FLASH asset to main workspaceskal
30 hoursfeat: Add FlashEffect for audio/visual sync testingskal
31 hoursrefactor: remove empty audio_update() functionskal
31 hoursfeat: Update check_all.sh to include headless and coverage buildsskal
31 hoursrefactor(headless): convert nullptr checks to strippable macrosskal
31 hoursfix(headless): add early returns to all effect constructorsskal
31 hoursfix(headless): add nullptr checks for GPU resource creationskal
31 hoursfix(headless): add missing Effect include and gpu_get_surface stubskal
31 hoursfix(build): add missing headers and enum casts for strict compilationskal
31 hoursfix(shaders): correct sequence uniforms snippet registration nameskal
32 hoursrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
33 hoursdocs(TODO): add test infrastructure maintenance sectionskal
33 hoursfix(tests): resolve all v2 test failures, 35/35 passingskal
33 hoursrefactor: invert FATAL_CHECK logic to standard assertion styleskal
34 hoursfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
34 hoursdocs(sequence): update and compact v2 documentationskal
34 hoursfeat(sequence): complete v2 migration with DAG-based routingskal
36 hoursfeat(sequence): integrate v2 timeline with main loopskal
36 hourstest(audio): remove brittle SilentBackendTestskal
36 hoursfix(cnn): rename CNNLayerParams to CNNv1LayerParamsskal
36 hoursfix(audio): implement get_callback_state in TestBackendskal
36 hoursfeat(sequence): port hybrid_3d_effect to v2skal
36 hoursfeat(sequence): port rotating_cube_effect to v2skal
36 hoursfeat(sequence): port particles_effect to v2skal
36 hoursfeat(sequence): integrate v2 timeline with build systemskal
37 hoursfeat(sequence): create v2 timeline with placeholder effectsskal
37 hoursfeat(sequence): add inline post-process functions for v2skal
37 hoursfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal