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2026-02-18refactor(mq_editor): store only squared amplitude after FFT, drop re/imskal
2026-02-18fix(mq_editor): Catmull-Rom bezier fit, NaN guard, synth FFT toggleskal
2026-02-17feat(mq_editor): sort partials by amplitude, keep% slider for reconstructionskal
2026-02-17feat(mq_editor): peaks display, STFT cache refactor, threshold reactivityskal
2026-02-17clean-up pass mq-partialsskal
2026-02-17docs: Archive MQ Editor Phase 2 completionskal
2026-02-17feat(mq_editor): Complete Phase 2 - JS synthesizer with STFT cacheskal
2026-02-17docs: Archive MQ Editor Phase 1 completionskal
2026-02-17docs(mq_editor): Update Phase 1 completion statusskal
2026-02-17feat(mq_editor): Improve partial tracking and add audio playbackskal
2026-02-17fix(mq_editor): Improve spectrogram visualization and navigationskal
2026-02-17feat(mq_editor): Phase 1 - MQ extraction and visualization (SPECTRAL_BRUSH_2)skal
2026-02-17feat(uniforms): Add noise field with per-frame random valuesskal
2026-02-17refactor(effects): Streamline uniforms initializationskal
2026-02-17feat(test): Add PeakMeter overlay to test_demo timelineskal
2026-02-17refactor(gpu): Add RAII wrapper for WGPU resources to eliminate manual cleanupskal
2026-02-17refactor(effects): Factor shared initialization into Effect base classskal
2026-02-17fix(build): Resolve clean build failure from generated timeline headerskal
2026-02-17docs(gpu): Purge comment bloat from GPU headersskal
2026-02-17refactor(gpu): Remove stale v2 references from demo_effectsskal
2026-02-17docs(style): Add rule for WGPU object initializationskal
2026-02-17refactor(codegen): Use gpu_init helper in seq_compiler.pyskal
2026-02-17fix(build): Resolve Windows cross-compilation failuresskal
2026-02-17refactor(3d): SceneLoader to namespaceskal
2026-02-17feat: Rename GPU stub and headless files and update referencesskal
2026-02-17style: replace C++ casts with C-style castsskal
2026-02-17refactor: centralize platform-specific code in gpu.hskal
2026-02-17feat: add time-based effect activation with auto-passthroughskal
2026-02-17fix: seq_compiler includes effects/shaders.hskal
2026-02-17style: Apply clang-formatskal
2026-02-17docs: document STRIP_GPU_COMPOSITE flag in BUILD.mdskal
2026-02-17refactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
2026-02-17docs: streamline timeline editor documentationskal
2026-02-17docs: update timeline editor documentation for v2 formatskal
2026-02-17feat: add Sequence V2 format support to timeline editorskal
2026-02-17fix: use low-latency profile for regular Core Audio callbacksskal
2026-02-16fix: correct Heptagon effect rendering and SDF implementationskal
2026-02-16fix: port Hybrid3D effect to sequence v2 architectureskal
2026-02-16test: enhance GaussianBlur parameters and test timelineskal
2026-02-16fix: make test_demo use workspace files, remove obsolete tools/test_demo.*skal
2026-02-16fix: add sequence index to generated class namesskal
2026-02-16refactor: remove WIN32 platform checks from seq_compiler.pyskal
2026-02-16refactor: remove C++ seq_compiler and Gantt chart referencesskal
2026-02-16refactor: remove END_DEMO directive, auto-calculate from sequencesskal
2026-02-16refactor: complete removal of 'Effect' suffix from C++ class namesskal
2026-02-16add back obj filesskal
2026-02-16refactor: remove 'Effect' suffix from effect names in timeline.seq filesskal
2026-02-16docs: streamline and consolidate markdown documentationskal
2026-02-16feat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
2026-02-16fix: calculate beat_phase for FlashEffect and refactor uniformsskal