summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
24 hoursfix(mq_editor): Catmull-Rom bezier fit, NaN guard, synth FFT toggleskal
31 hoursfeat(mq_editor): sort partials by amplitude, keep% slider for reconstructionskal
32 hoursfeat(mq_editor): peaks display, STFT cache refactor, threshold reactivityskal
32 hoursclean-up pass mq-partialsskal
32 hoursdocs: Archive MQ Editor Phase 2 completionskal
32 hoursfeat(mq_editor): Complete Phase 2 - JS synthesizer with STFT cacheskal
34 hoursdocs: Archive MQ Editor Phase 1 completionskal
34 hoursdocs(mq_editor): Update Phase 1 completion statusskal
34 hoursfeat(mq_editor): Improve partial tracking and add audio playbackskal
34 hoursfix(mq_editor): Improve spectrogram visualization and navigationskal
37 hoursfeat(mq_editor): Phase 1 - MQ extraction and visualization (SPECTRAL_BRUSH_2)skal
40 hoursfeat(uniforms): Add noise field with per-frame random valuesskal
40 hoursrefactor(effects): Streamline uniforms initializationskal
40 hoursfeat(test): Add PeakMeter overlay to test_demo timelineskal
40 hoursrefactor(gpu): Add RAII wrapper for WGPU resources to eliminate manual cleanupskal
41 hoursrefactor(effects): Factor shared initialization into Effect base classskal
42 hoursfix(build): Resolve clean build failure from generated timeline headerskal
42 hoursdocs(gpu): Purge comment bloat from GPU headersskal
42 hoursrefactor(gpu): Remove stale v2 references from demo_effectsskal
42 hoursdocs(style): Add rule for WGPU object initializationskal
42 hoursrefactor(codegen): Use gpu_init helper in seq_compiler.pyskal
42 hoursfix(build): Resolve Windows cross-compilation failuresskal
44 hoursrefactor(3d): SceneLoader to namespaceskal
44 hoursfeat: Rename GPU stub and headless files and update referencesskal
44 hoursstyle: replace C++ casts with C-style castsskal
44 hoursrefactor: centralize platform-specific code in gpu.hskal
44 hoursfeat: add time-based effect activation with auto-passthroughskal
45 hoursfix: seq_compiler includes effects/shaders.hskal
45 hoursstyle: Apply clang-formatskal
45 hoursdocs: document STRIP_GPU_COMPOSITE flag in BUILD.mdskal
45 hoursrefactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
45 hoursdocs: streamline timeline editor documentationskal
45 hoursdocs: update timeline editor documentation for v2 formatskal
45 hoursfeat: add Sequence V2 format support to timeline editorskal
46 hoursfix: use low-latency profile for regular Core Audio callbacksskal
2 daysfix: correct Heptagon effect rendering and SDF implementationskal
2 daysfix: port Hybrid3D effect to sequence v2 architectureskal
2 daystest: enhance GaussianBlur parameters and test timelineskal
2 daysfix: make test_demo use workspace files, remove obsolete tools/test_demo.*skal
2 daysfix: add sequence index to generated class namesskal
2 daysrefactor: remove WIN32 platform checks from seq_compiler.pyskal
2 daysrefactor: remove C++ seq_compiler and Gantt chart referencesskal
2 daysrefactor: remove END_DEMO directive, auto-calculate from sequencesskal
2 daysrefactor: complete removal of 'Effect' suffix from C++ class namesskal
2 daysadd back obj filesskal
2 daysrefactor: remove 'Effect' suffix from effect names in timeline.seq filesskal
2 daysdocs: streamline and consolidate markdown documentationskal
2 daysfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
3 daysfix: calculate beat_phase for FlashEffect and refactor uniformsskal
3 daysfix: load rotating_cube_v2 shader from asset instead of empty stringskal