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17 hoursrefactor(mq_editor): store only squared amplitude after FFT, drop re/imskal
17 hoursfix(mq_editor): Catmull-Rom bezier fit, NaN guard, synth FFT toggleskal
24 hoursfeat(mq_editor): sort partials by amplitude, keep% slider for reconstructionskal
25 hoursfeat(mq_editor): peaks display, STFT cache refactor, threshold reactivityskal
25 hoursclean-up pass mq-partialsskal
25 hoursdocs: Archive MQ Editor Phase 2 completionskal
25 hoursfeat(mq_editor): Complete Phase 2 - JS synthesizer with STFT cacheskal
26 hoursdocs: Archive MQ Editor Phase 1 completionskal
26 hoursdocs(mq_editor): Update Phase 1 completion statusskal
26 hoursfeat(mq_editor): Improve partial tracking and add audio playbackskal
27 hoursfix(mq_editor): Improve spectrogram visualization and navigationskal
30 hoursfeat(mq_editor): Phase 1 - MQ extraction and visualization (SPECTRAL_BRUSH_2)skal
33 hoursfeat(uniforms): Add noise field with per-frame random valuesskal
33 hoursrefactor(effects): Streamline uniforms initializationskal
33 hoursfeat(test): Add PeakMeter overlay to test_demo timelineskal
33 hoursrefactor(gpu): Add RAII wrapper for WGPU resources to eliminate manual cleanupskal
33 hoursrefactor(effects): Factor shared initialization into Effect base classskal
35 hoursfix(build): Resolve clean build failure from generated timeline headerskal
35 hoursdocs(gpu): Purge comment bloat from GPU headersskal
35 hoursrefactor(gpu): Remove stale v2 references from demo_effectsskal
35 hoursdocs(style): Add rule for WGPU object initializationskal
35 hoursrefactor(codegen): Use gpu_init helper in seq_compiler.pyskal
35 hoursfix(build): Resolve Windows cross-compilation failuresskal
37 hoursrefactor(3d): SceneLoader to namespaceskal
37 hoursfeat: Rename GPU stub and headless files and update referencesskal
37 hoursstyle: replace C++ casts with C-style castsskal
37 hoursrefactor: centralize platform-specific code in gpu.hskal
37 hoursfeat: add time-based effect activation with auto-passthroughskal
38 hoursfix: seq_compiler includes effects/shaders.hskal
38 hoursstyle: Apply clang-formatskal
38 hoursdocs: document STRIP_GPU_COMPOSITE flag in BUILD.mdskal
38 hoursrefactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
38 hoursdocs: streamline timeline editor documentationskal
38 hoursdocs: update timeline editor documentation for v2 formatskal
38 hoursfeat: add Sequence V2 format support to timeline editorskal
39 hoursfix: use low-latency profile for regular Core Audio callbacksskal
46 hoursfix: correct Heptagon effect rendering and SDF implementationskal
47 hoursfix: port Hybrid3D effect to sequence v2 architectureskal
47 hourstest: enhance GaussianBlur parameters and test timelineskal
47 hoursfix: make test_demo use workspace files, remove obsolete tools/test_demo.*skal
47 hoursfix: add sequence index to generated class namesskal
2 daysrefactor: remove WIN32 platform checks from seq_compiler.pyskal
2 daysrefactor: remove C++ seq_compiler and Gantt chart referencesskal
2 daysrefactor: remove END_DEMO directive, auto-calculate from sequencesskal
2 daysrefactor: complete removal of 'Effect' suffix from C++ class namesskal
2 daysadd back obj filesskal
2 daysrefactor: remove 'Effect' suffix from effect names in timeline.seq filesskal
2 daysdocs: streamline and consolidate markdown documentationskal
2 daysfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
2 daysfix: calculate beat_phase for FlashEffect and refactor uniformsskal