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Vide-coded 64k demo system
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17 hours
refactor(mq_editor): store only squared amplitude after FFT, drop re/im
skal
17 hours
fix(mq_editor): Catmull-Rom bezier fit, NaN guard, synth FFT toggle
skal
24 hours
feat(mq_editor): sort partials by amplitude, keep% slider for reconstruction
skal
25 hours
feat(mq_editor): peaks display, STFT cache refactor, threshold reactivity
skal
25 hours
clean-up pass mq-partials
skal
25 hours
docs: Archive MQ Editor Phase 2 completion
skal
25 hours
feat(mq_editor): Complete Phase 2 - JS synthesizer with STFT cache
skal
26 hours
docs: Archive MQ Editor Phase 1 completion
skal
26 hours
docs(mq_editor): Update Phase 1 completion status
skal
26 hours
feat(mq_editor): Improve partial tracking and add audio playback
skal
27 hours
fix(mq_editor): Improve spectrogram visualization and navigation
skal
30 hours
feat(mq_editor): Phase 1 - MQ extraction and visualization (SPECTRAL_BRUSH_2)
skal
33 hours
feat(uniforms): Add noise field with per-frame random values
skal
33 hours
refactor(effects): Streamline uniforms initialization
skal
33 hours
feat(test): Add PeakMeter overlay to test_demo timeline
skal
33 hours
refactor(gpu): Add RAII wrapper for WGPU resources to eliminate manual cleanup
skal
33 hours
refactor(effects): Factor shared initialization into Effect base class
skal
35 hours
fix(build): Resolve clean build failure from generated timeline header
skal
35 hours
docs(gpu): Purge comment bloat from GPU headers
skal
35 hours
refactor(gpu): Remove stale v2 references from demo_effects
skal
35 hours
docs(style): Add rule for WGPU object initialization
skal
35 hours
refactor(codegen): Use gpu_init helper in seq_compiler.py
skal
35 hours
fix(build): Resolve Windows cross-compilation failures
skal
37 hours
refactor(3d): SceneLoader to namespace
skal
37 hours
feat: Rename GPU stub and headless files and update references
skal
37 hours
style: replace C++ casts with C-style casts
skal
37 hours
refactor: centralize platform-specific code in gpu.h
skal
37 hours
feat: add time-based effect activation with auto-passthrough
skal
38 hours
fix: seq_compiler includes effects/shaders.h
skal
38 hours
style: Apply clang-format
skal
38 hours
docs: document STRIP_GPU_COMPOSITE flag in BUILD.md
skal
38 hours
refactor: move shaders.{h,cc} to src/effects and remove v2 suffix
skal
38 hours
docs: streamline timeline editor documentation
skal
38 hours
docs: update timeline editor documentation for v2 format
skal
38 hours
feat: add Sequence V2 format support to timeline editor
skal
39 hours
fix: use low-latency profile for regular Core Audio callbacks
skal
46 hours
fix: correct Heptagon effect rendering and SDF implementation
skal
47 hours
fix: port Hybrid3D effect to sequence v2 architecture
skal
47 hours
test: enhance GaussianBlur parameters and test timeline
skal
47 hours
fix: make test_demo use workspace files, remove obsolete tools/test_demo.*
skal
47 hours
fix: add sequence index to generated class names
skal
2 days
refactor: remove WIN32 platform checks from seq_compiler.py
skal
2 days
refactor: remove C++ seq_compiler and Gantt chart references
skal
2 days
refactor: remove END_DEMO directive, auto-calculate from sequences
skal
2 days
refactor: complete removal of 'Effect' suffix from C++ class names
skal
2 days
add back obj files
skal
2 days
refactor: remove 'Effect' suffix from effect names in timeline.seq files
skal
2 days
docs: streamline and consolidate markdown documentation
skal
2 days
feat: Add PeakMeterEffect v2 for test_demo audio visualization
skal
2 days
fix: calculate beat_phase for FlashEffect and refactor uniforms
skal
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