diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/3d/renderer.cc | 2 | ||||
| -rw-r--r-- | src/tests/test_3d_render.cc | 14 |
2 files changed, 8 insertions, 8 deletions
diff --git a/src/3d/renderer.cc b/src/3d/renderer.cc index 14c05f7..13917b1 100644 --- a/src/3d/renderer.cc +++ b/src/3d/renderer.cc @@ -122,7 +122,7 @@ fn map_scene(p: vec3<f32>) -> f32 { fn calc_shadow(ro: vec3<f32>, rd: vec3<f32>, tmin: f32, tmax: f32) -> f32 { var t = tmin; var res = 1.0; - for (var i = 0; i < 30; i++) { + for (var i = 0; i < 30; i = i + 1) { let h = map_scene(ro + rd * t); if (h < 0.001) { return 0.0; // Hard shadow hit diff --git a/src/tests/test_3d_render.cc b/src/tests/test_3d_render.cc index 71cc862..fbf5fc0 100644 --- a/src/tests/test_3d_render.cc +++ b/src/tests/test_3d_render.cc @@ -206,14 +206,14 @@ int main(int argc, char** argv) { g_renderer.resize(platform_state.width, platform_state.height); g_textures.init(g_device, g_queue); - ProceduralTextureDef grid_def; - grid_def.width = 256; - grid_def.height = 256; - grid_def.gen_func = procedural::gen_grid; - grid_def.params = {10.0f, 1.0f}; // Frequency, thickness - g_textures.create_procedural_texture("floor_grid", grid_def); + ProceduralTextureDef noise_def; + noise_def.width = 256; + noise_def.height = 256; + noise_def.gen_func = gen_periodic_noise; + noise_def.params = {1234.0f, 16.0f}; + g_textures.create_procedural_texture("noise", noise_def); - g_renderer.set_noise_texture(g_textures.get_texture_view("floor_grid")); + g_renderer.set_noise_texture(g_textures.get_texture_view("noise")); setup_scene(); |
