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-rw-r--r--src/effects/scratch_effect.h20
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diff --git a/src/effects/scratch_effect.h b/src/effects/scratch_effect.h
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+++ b/src/effects/scratch_effect.h
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+// Scratch effect - film scratch overlay post-process
+// Reads input buffer, additively blends scratch_lines() on top.
+
+#pragma once
+#include "gpu/effect.h"
+#include "gpu/wgpu_resource.h"
+
+class Scratch : public Effect {
+ public:
+ Scratch(const GpuContext& ctx, const std::vector<std::string>& inputs,
+ const std::vector<std::string>& outputs, float start_time,
+ float end_time);
+
+ void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params,
+ NodeRegistry& nodes) override;
+
+ private:
+ RenderPipeline pipeline_;
+ BindGroup bind_group_;
+};