diff options
| author | skal <pascal.massimino@gmail.com> | 2026-03-06 22:53:29 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-03-06 22:53:29 +0100 |
| commit | 95802739b8ccaf9112fe4fe6e496ba7ae4158aae (patch) | |
| tree | a9ddce18aa8dab14ee216c207d2699c34f7bef68 /src/effects/scratch_effect.h | |
| parent | 65054e545d4748a04cd29dd1589740809a68c792 (diff) | |
feat(effects): add Scratch post-process effect with reusable scratch_lines snippet
- src/shaders/render/scratch_lines.wgsl: reusable WGSL snippet registered as
"render/scratch_lines"; call scratch_lines(uv, resolution, time)->f32 from
any effect. Uses hash_1f from math/noise; 8 lines/frame, ~24fps flicker.
- src/effects/scratch.{wgsl,h,cc}: thin Scratch effect wrapping the snippet.
- Applied to "intro" and "rotating_cube" sequences as the final step.
- 35/35 tests passing.
handoff(Gemini): Scratch effect added. render/scratch_lines snippet is reusable.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/scratch_effect.h')
| -rw-r--r-- | src/effects/scratch_effect.h | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/src/effects/scratch_effect.h b/src/effects/scratch_effect.h new file mode 100644 index 0000000..fb36a96 --- /dev/null +++ b/src/effects/scratch_effect.h @@ -0,0 +1,20 @@ +// Scratch effect - film scratch overlay post-process +// Reads input buffer, additively blends scratch_lines() on top. + +#pragma once +#include "gpu/effect.h" +#include "gpu/wgpu_resource.h" + +class Scratch : public Effect { + public: + Scratch(const GpuContext& ctx, const std::vector<std::string>& inputs, + const std::vector<std::string>& outputs, float start_time, + float end_time); + + void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params, + NodeRegistry& nodes) override; + + private: + RenderPipeline pipeline_; + BindGroup bind_group_; +}; |
