diff options
Diffstat (limited to 'src/effects')
| -rw-r--r-- | src/effects/scratch.wgsl | 14 | ||||
| -rw-r--r-- | src/effects/scratch_effect.cc | 44 | ||||
| -rw-r--r-- | src/effects/scratch_effect.h | 20 | ||||
| -rw-r--r-- | src/effects/shaders.cc | 3 | ||||
| -rw-r--r-- | src/effects/shaders.h | 1 |
5 files changed, 82 insertions, 0 deletions
diff --git a/src/effects/scratch.wgsl b/src/effects/scratch.wgsl new file mode 100644 index 0000000..818202e --- /dev/null +++ b/src/effects/scratch.wgsl @@ -0,0 +1,14 @@ +// Scratch effect - overlays film scratch lines on top of the input buffer +#include "sequence_uniforms" +#include "render/fullscreen_uv_vs" +#include "render/scratch_lines" + +@group(0) @binding(0) var input_sampler: sampler; +@group(0) @binding(1) var input_texture: texture_2d<f32>; +@group(0) @binding(2) var<uniform> uniforms: UniformsSequenceParams; + +@fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f { + let color = textureSample(input_texture, input_sampler, in.uv); + let s = scratch_lines(in.uv, uniforms.resolution, uniforms.time); + return vec4f(color.rgb + vec3f(s), color.a); +} diff --git a/src/effects/scratch_effect.cc b/src/effects/scratch_effect.cc new file mode 100644 index 0000000..f49e601 --- /dev/null +++ b/src/effects/scratch_effect.cc @@ -0,0 +1,44 @@ +// Scratch effect - film scratch overlay post-process + +#include "effects/scratch_effect.h" +#include "effects/shaders.h" +#include "gpu/post_process_helper.h" +#include "util/fatal_error.h" + +Scratch::Scratch(const GpuContext& ctx, const std::vector<std::string>& inputs, + const std::vector<std::string>& outputs, float start_time, + float end_time) + : Effect(ctx, inputs, outputs, start_time, end_time) { + HEADLESS_RETURN_IF_NULL(ctx_.device); + + create_linear_sampler(); + + pipeline_.set(create_post_process_pipeline(ctx_.device, + WGPUTextureFormat_RGBA8Unorm, + scratch_shader_wgsl)); +} + +void Scratch::render(WGPUCommandEncoder encoder, + const UniformsSequenceParams& params, + NodeRegistry& nodes) { + WGPUTextureView input_view = nodes.get_view(input_nodes_[0]); + WGPUTextureView output_view = nodes.get_view(output_nodes_[0]); + + pp_update_bind_group(ctx_.device, pipeline_.get(), bind_group_.get_address(), + input_view, uniforms_buffer_.get(), {nullptr, 0}); + + WGPURenderPassColorAttachment color_attachment = {}; + gpu_init_color_attachment(color_attachment, output_view); + + WGPURenderPassDescriptor pass_desc = {}; + pass_desc.colorAttachmentCount = 1; + pass_desc.colorAttachments = &color_attachment; + + WGPURenderPassEncoder pass = + wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc); + wgpuRenderPassEncoderSetPipeline(pass, pipeline_.get()); + wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_.get(), 0, nullptr); + wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); + wgpuRenderPassEncoderEnd(pass); + wgpuRenderPassEncoderRelease(pass); +} diff --git a/src/effects/scratch_effect.h b/src/effects/scratch_effect.h new file mode 100644 index 0000000..fb36a96 --- /dev/null +++ b/src/effects/scratch_effect.h @@ -0,0 +1,20 @@ +// Scratch effect - film scratch overlay post-process +// Reads input buffer, additively blends scratch_lines() on top. + +#pragma once +#include "gpu/effect.h" +#include "gpu/wgpu_resource.h" + +class Scratch : public Effect { + public: + Scratch(const GpuContext& ctx, const std::vector<std::string>& inputs, + const std::vector<std::string>& outputs, float start_time, + float end_time); + + void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params, + NodeRegistry& nodes) override; + + private: + RenderPipeline pipeline_; + BindGroup bind_group_; +}; diff --git a/src/effects/shaders.cc b/src/effects/shaders.cc index c6a81d0..e4b9b25 100644 --- a/src/effects/shaders.cc +++ b/src/effects/shaders.cc @@ -51,6 +51,8 @@ void InitShaderComposer() { register_if_exists("ray_box", AssetId::ASSET_SHADER_RAY_BOX); register_if_exists("ray_triangle", AssetId::ASSET_SHADER_RAY_TRIANGLE); + register_if_exists("render/scratch_lines", + AssetId::ASSET_SHADER_RENDER_SCRATCH_LINES); register_if_exists("render/fullscreen_vs", AssetId::ASSET_SHADER_RENDER_FULLSCREEN_VS); register_if_exists("render/fullscreen_uv_vs", @@ -97,6 +99,7 @@ const char* rotating_cube_wgsl = const char* flash_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_FLASH); const char* scene1_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SCENE1); const char* scene2_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SCENE2); +const char* scratch_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SCRATCH); // Compute shaders const char* gen_noise_compute_wgsl = diff --git a/src/effects/shaders.h b/src/effects/shaders.h index 5fc442a..76b5d96 100644 --- a/src/effects/shaders.h +++ b/src/effects/shaders.h @@ -16,6 +16,7 @@ extern const char* rotating_cube_wgsl; extern const char* flash_shader_wgsl; extern const char* scene1_shader_wgsl; extern const char* scene2_shader_wgsl; +extern const char* scratch_shader_wgsl; // Compute shaders extern const char* gen_noise_compute_wgsl; |
