From 2e33a435d6f1efee5a6c88cbfc99b97241fe2ad3 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 10:03:18 +0100 Subject: feat(sequence): port rotating_cube_effect to v2 - Add RotatingCubeEffectV2 with 3D rendering + depth buffer - Create rotating_cube_v2.wgsl (hardcoded cube geometry) - Simplified: no auxiliary mask texture dependency - Declare depth node via NodeRegistry - Update timeline_v2.seq rotating_cube sequence - Add shader exports to shaders.{h,cc} - All 36 tests passing handoff(Claude): RotatingCube v2 complete, hybrid_3d next --- workspaces/main/assets.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'workspaces/main/assets.txt') diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt index fe15cdf..9d15213 100644 --- a/workspaces/main/assets.txt +++ b/workspaces/main/assets.txt @@ -35,6 +35,7 @@ SHADER_PARTICLE_COMPUTE, NONE, shaders/particle_compute.wgsl, "Particle Compute SHADER_PARTICLE_RENDER, NONE, shaders/particle_render.wgsl, "Particle Render Shader" SHADER_PARTICLE_COMPUTE_V2, NONE, shaders/particle_compute_v2.wgsl, "Particle Compute Shader V2" SHADER_PARTICLE_RENDER_V2, NONE, shaders/particle_render_v2.wgsl, "Particle Render Shader V2" +SHADER_ROTATING_CUBE_V2, NONE, shaders/rotating_cube_v2.wgsl, "Rotating Cube Shader V2" SHADER_PASSTHROUGH, NONE, ../../common/shaders/passthrough.wgsl, "Passthrough Shader" SHADER_ELLIPSE, NONE, shaders/ellipse.wgsl, "Ellipse Shader" SHADER_PARTICLE_SPRAY_COMPUTE, NONE, shaders/particle_spray_compute.wgsl, "Particle Spray Compute" -- cgit v1.2.3