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authorskal <pascal.massimino@gmail.com>2026-02-17 08:12:05 +0100
committerskal <pascal.massimino@gmail.com>2026-02-17 08:12:05 +0100
commit50350344d289c3389161cd6914c57f88d1a04dcc (patch)
tree5394a9b7781e3ccbbd332af8b043ea28d9d6a99f /tools/shadertoy/convert_shadertoy.py
parentfef8f1a9b7ff513963fbcae7590c24f95a06081c (diff)
refactor: move shaders.{h,cc} to src/effects and remove v2 suffix
- Removed unused v1 shader declarations (13 variables) - Removed _v2 suffix from active shader names - Moved shaders.{h,cc} from src/gpu to src/effects - Updated all includes and build references - All tests pass (34/34) handoff(Claude): Cleaned up shader management, tests passing
Diffstat (limited to 'tools/shadertoy/convert_shadertoy.py')
-rwxr-xr-xtools/shadertoy/convert_shadertoy.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/tools/shadertoy/convert_shadertoy.py b/tools/shadertoy/convert_shadertoy.py
index ad4c310..362de6c 100755
--- a/tools/shadertoy/convert_shadertoy.py
+++ b/tools/shadertoy/convert_shadertoy.py
@@ -370,10 +370,10 @@ def main():
print(f" SHADER_{upper_name}, NONE, shaders/{snake_name}.wgsl, \"{effect_name} effect\"")
print()
print()
- print("2. Add shader declaration to src/gpu/shaders.h:")
+ print("2. Add shader declaration to src/effects/shaders.h:")
print(f" extern const char* {snake_name}_shader_wgsl;")
print()
- print("3. Add shader definition to src/gpu/shaders.cc:")
+ print("3. Add shader definition to src/effects/shaders.cc:")
print(f" const char* {snake_name}_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_{upper_name});")
print()
print("4. Include header in src/gpu/demo_effects.h:")