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| author | skal <pascal.massimino@gmail.com> | 2026-02-17 08:12:05 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-17 08:12:05 +0100 |
| commit | 50350344d289c3389161cd6914c57f88d1a04dcc (patch) | |
| tree | 5394a9b7781e3ccbbd332af8b043ea28d9d6a99f /tools/shadertoy | |
| parent | fef8f1a9b7ff513963fbcae7590c24f95a06081c (diff) | |
refactor: move shaders.{h,cc} to src/effects and remove v2 suffix
- Removed unused v1 shader declarations (13 variables)
- Removed _v2 suffix from active shader names
- Moved shaders.{h,cc} from src/gpu to src/effects
- Updated all includes and build references
- All tests pass (34/34)
handoff(Claude): Cleaned up shader management, tests passing
Diffstat (limited to 'tools/shadertoy')
| -rwxr-xr-x | tools/shadertoy/convert_shadertoy.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tools/shadertoy/convert_shadertoy.py b/tools/shadertoy/convert_shadertoy.py index ad4c310..362de6c 100755 --- a/tools/shadertoy/convert_shadertoy.py +++ b/tools/shadertoy/convert_shadertoy.py @@ -370,10 +370,10 @@ def main(): print(f" SHADER_{upper_name}, NONE, shaders/{snake_name}.wgsl, \"{effect_name} effect\"") print() print() - print("2. Add shader declaration to src/gpu/shaders.h:") + print("2. Add shader declaration to src/effects/shaders.h:") print(f" extern const char* {snake_name}_shader_wgsl;") print() - print("3. Add shader definition to src/gpu/shaders.cc:") + print("3. Add shader definition to src/effects/shaders.cc:") print(f" const char* {snake_name}_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_{upper_name});") print() print("4. Include header in src/gpu/demo_effects.h:") |
