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authorskal <pascal.massimino@gmail.com>2026-02-07 09:46:12 +0100
committerskal <pascal.massimino@gmail.com>2026-02-07 09:46:12 +0100
commit4965202fb03299fc351f20eb2eb13f3fa30f6704 (patch)
tree55cb51b8772faa67f8e6228fa71ef0e15a913672 /src/tests/webgpu_test_fixture.h
parent514d1b83562cbe63a24e8a53f90cda81f941b608 (diff)
test: Add GPU effects test infrastructure (Phase 1 Foundation)
Creates shared testing utilities for headless GPU effect testing. Enables testing visual effects without windows (CI-friendly). New Test Infrastructure (8 files): - webgpu_test_fixture.{h,cc}: Shared WebGPU initialization * Handles Win32 (old API) vs Native (new callback info structs) * Graceful skip if GPU unavailable * Eliminates 100+ lines of boilerplate per test - offscreen_render_target.{h,cc}: Headless rendering ("frame sink") * Creates offscreen WGPUTexture for rendering without windows * Pixel readback via wgpuBufferMapAsync for validation * 262,144 byte framebuffer (256x256 BGRA8) - effect_test_helpers.{h,cc}: Reusable validation utilities * has_rendered_content(): Detects non-black pixels * all_pixels_match_color(): Color matching with tolerance * hash_pixels(): Deterministic output verification (FNV-1a) - test_effect_base.cc: Comprehensive test suite (7 tests, all passing) * WebGPU fixture lifecycle * Offscreen rendering and pixel readback * Effect construction and initialization * Sequence add_effect and activation logic * Pixel validation helpers Coverage Impact: - GPU test infrastructure: 0% → Foundation ready for Phase 2 - Next: Individual effect tests (FlashEffect, GaussianBlur, etc.) Size Impact: ZERO - All test code wrapped in #if !defined(STRIP_ALL) - Test executables separate from demo64k - No impact on final binary (verified with guards) Test Output: ✓ 7/7 tests passing ✓ WebGPU initialization (adapter + device) ✓ Offscreen render target creation ✓ Pixel readback (262,144 bytes) ✓ Effect initialization via Sequence ✓ Sequence activation logic ✓ Pixel validation helpers Technical Details: - Uses WGPUTexelCopyTextureInfo/BufferInfo (not deprecated ImageCopy*) - Handles WGPURequestAdapterCallbackInfo (native) vs old API (Win32) - Polls wgpuInstanceProcessEvents for async operations - MapAsync uses WGPUMapMode_Read for pixel readback Analysis Document: - GPU_EFFECTS_TEST_ANALYSIS.md: Full roadmap (Phases 1-4, 44 hours) - Phase 1 complete, Phase 2 ready (individual effect tests) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/tests/webgpu_test_fixture.h')
-rw-r--r--src/tests/webgpu_test_fixture.h54
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diff --git a/src/tests/webgpu_test_fixture.h b/src/tests/webgpu_test_fixture.h
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+++ b/src/tests/webgpu_test_fixture.h
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+// This file is part of the 64k demo project.
+// It provides shared WebGPU initialization for GPU tests.
+// Eliminates boilerplate and enables graceful skipping if GPU unavailable.
+
+#pragma once
+
+#include "platform/platform.h"
+
+// Shared test fixture for WebGPU tests
+// Handles device/queue initialization and cleanup
+class WebGPUTestFixture {
+ public:
+ WebGPUTestFixture();
+ ~WebGPUTestFixture();
+
+ // Initialize WebGPU device and queue
+ // Returns true on success, false if GPU unavailable (test should skip)
+ bool init();
+
+ // Cleanup resources
+ void shutdown();
+
+ // Accessors
+ WGPUInstance instance() const { return instance_; }
+ WGPUDevice device() const { return device_; }
+ WGPUQueue queue() const { return queue_; }
+ WGPUTextureFormat format() const { return WGPUTextureFormat_BGRA8Unorm; }
+
+ // Check if fixture is ready
+ bool is_initialized() const { return device_ != nullptr; }
+
+ private:
+ WGPUInstance instance_ = nullptr;
+ WGPUAdapter adapter_ = nullptr;
+ WGPUDevice device_ = nullptr;
+ WGPUQueue queue_ = nullptr;
+
+ // Callback state for async device request
+ struct RequestState {
+ WGPUAdapter adapter = nullptr;
+ WGPUDevice device = nullptr;
+ bool done = false;
+ };
+
+ static void adapter_callback(WGPURequestAdapterStatus status,
+ WGPUAdapter adapter,
+ const char* message,
+ void* userdata);
+
+ static void device_callback(WGPURequestDeviceStatus status,
+ WGPUDevice device,
+ const char* message,
+ void* userdata);
+};