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Diffstat (limited to 'src/tests/webgpu_test_fixture.h')
| -rw-r--r-- | src/tests/webgpu_test_fixture.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/src/tests/webgpu_test_fixture.h b/src/tests/webgpu_test_fixture.h new file mode 100644 index 0000000..2c700a4 --- /dev/null +++ b/src/tests/webgpu_test_fixture.h @@ -0,0 +1,54 @@ +// This file is part of the 64k demo project. +// It provides shared WebGPU initialization for GPU tests. +// Eliminates boilerplate and enables graceful skipping if GPU unavailable. + +#pragma once + +#include "platform/platform.h" + +// Shared test fixture for WebGPU tests +// Handles device/queue initialization and cleanup +class WebGPUTestFixture { + public: + WebGPUTestFixture(); + ~WebGPUTestFixture(); + + // Initialize WebGPU device and queue + // Returns true on success, false if GPU unavailable (test should skip) + bool init(); + + // Cleanup resources + void shutdown(); + + // Accessors + WGPUInstance instance() const { return instance_; } + WGPUDevice device() const { return device_; } + WGPUQueue queue() const { return queue_; } + WGPUTextureFormat format() const { return WGPUTextureFormat_BGRA8Unorm; } + + // Check if fixture is ready + bool is_initialized() const { return device_ != nullptr; } + + private: + WGPUInstance instance_ = nullptr; + WGPUAdapter adapter_ = nullptr; + WGPUDevice device_ = nullptr; + WGPUQueue queue_ = nullptr; + + // Callback state for async device request + struct RequestState { + WGPUAdapter adapter = nullptr; + WGPUDevice device = nullptr; + bool done = false; + }; + + static void adapter_callback(WGPURequestAdapterStatus status, + WGPUAdapter adapter, + const char* message, + void* userdata); + + static void device_callback(WGPURequestDeviceStatus status, + WGPUDevice device, + const char* message, + void* userdata); +}; |
