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authorskal <pascal.massimino@gmail.com>2026-02-04 11:32:20 +0100
committerskal <pascal.massimino@gmail.com>2026-02-04 11:32:20 +0100
commit0d29f340b9de8f6a14baa0a2c6f3c57b8d1458a5 (patch)
tree0dd937d959de057ab88a0f8b1f0a21b50923d38f /src/gpu/effects/shaders.cc
parent55ed3610ffb8589505346141604c8b9ea2850e43 (diff)
docs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)
- Added detailed design for dynamic BVH and GPU traversal in 3D.md. - Outlined SDF-based collision detection and semi-implicit Euler physics loop. - Updated TODO.md with atomic tasks for physics implementation and granular WGSL refactoring.
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