From 2e34965e5e48175c5ee6016af1a858f7f3f02c1d Mon Sep 17 00:00:00 2001 From: skal Date: Wed, 4 Feb 2026 11:56:03 +0100 Subject: feat(gpu): Implement recursive WGSL composition and modularize shaders (Task #50) - Updated ShaderComposer to support recursive #include "snippet_name" with cycle detection. - Extracted granular WGSL snippets: math/sdf_shapes, math/sdf_utils, render/shadows, render/scene_query, render/lighting_utils. - Refactored Renderer3D to use #include in shaders, simplifying C++ dependency lists. - Fixed WGPUShaderSourceWGSL usage on macOS to correctly handle composed shader strings. - Added comprehensive unit tests for recursive composition in test_shader_composer. - Verified system stability with test_3d_render and full test suite. - Marked Task #50 as recurrent for future code hygiene. --- src/gpu/effects/shaders.cc | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/gpu/effects/shaders.cc') diff --git a/src/gpu/effects/shaders.cc b/src/gpu/effects/shaders.cc index b2d184d..7255cf5 100644 --- a/src/gpu/effects/shaders.cc +++ b/src/gpu/effects/shaders.cc @@ -31,6 +31,11 @@ void InitShaderComposer() { }; register_if_exists("common_uniforms", AssetId::ASSET_SHADER_COMMON_UNIFORMS); + register_if_exists("math/sdf_shapes", AssetId::ASSET_SHADER_MATH_SDF_SHAPES); + register_if_exists("math/sdf_utils", AssetId::ASSET_SHADER_MATH_SDF_UTILS); + register_if_exists("render/shadows", AssetId::ASSET_SHADER_RENDER_SHADOWS); + register_if_exists("render/scene_query", AssetId::ASSET_SHADER_RENDER_SCENE_QUERY); + register_if_exists("render/lighting_utils", AssetId::ASSET_SHADER_RENDER_LIGHTING_UTILS); register_if_exists("sdf_primitives", AssetId::ASSET_SHADER_SDF_PRIMITIVES); -- cgit v1.2.3