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-rw-r--r--src/gpu/demo_effects.h26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/gpu/demo_effects.h b/src/gpu/demo_effects.h
index 36be118..6c8729d 100644
--- a/src/gpu/demo_effects.h
+++ b/src/gpu/demo_effects.h
@@ -77,12 +77,38 @@ class ParticleSprayEffect : public Effect {
GpuBuffer particles_buffer_;
};
+// Parameters for GaussianBlurEffect (set at construction time)
+struct GaussianBlurParams {
+ float strength = 2.0f; // Default: 2.0 pixel blur radius
+};
+
+// Uniform data sent to GPU shader
+struct GaussianBlurUniforms {
+ float time; // offset 0
+ float beat; // offset 4
+ float intensity; // offset 8
+ float aspect_ratio; // offset 12
+ float width; // offset 16
+ float height; // offset 20
+ float strength; // offset 24
+ float _pad; // offset 28
+};
+static_assert(sizeof(GaussianBlurUniforms) == 32,
+ "GaussianBlurUniforms must be 32 bytes for WGSL alignment");
+
class GaussianBlurEffect : public PostProcessEffect {
public:
+ // Backward compatibility constructor (uses default params)
GaussianBlurEffect(const GpuContext& ctx);
+ // New parameterized constructor
+ GaussianBlurEffect(const GpuContext& ctx, const GaussianBlurParams& params);
void render(WGPURenderPassEncoder pass, float time, float beat,
float intensity, float aspect_ratio) override;
void update_bind_group(WGPUTextureView input_view) override;
+
+ private:
+ GaussianBlurParams params_;
+ UniformBuffer<GaussianBlurUniforms> uniforms_;
};
class SolarizeEffect : public PostProcessEffect {