diff options
Diffstat (limited to 'src/effects')
| -rw-r--r-- | src/effects/placeholder_effect.cc | 21 | ||||
| -rw-r--r-- | src/effects/rotating_cube_effect.cc | 5 |
2 files changed, 17 insertions, 9 deletions
diff --git a/src/effects/placeholder_effect.cc b/src/effects/placeholder_effect.cc index d3308de..a83d922 100644 --- a/src/effects/placeholder_effect.cc +++ b/src/effects/placeholder_effect.cc @@ -18,15 +18,18 @@ PlaceholderEffect::PlaceholderEffect(const GpuContext& ctx, pipeline_ = create_post_process_pipeline(ctx_.device, WGPUTextureFormat_RGBA8Unorm, passthrough_v2_shader_wgsl); - WGPUSamplerDescriptor sampler_desc = {}; - sampler_desc.addressModeU = WGPUAddressMode_ClampToEdge; - sampler_desc.addressModeV = WGPUAddressMode_ClampToEdge; - sampler_desc.addressModeW = WGPUAddressMode_ClampToEdge; - sampler_desc.magFilter = WGPUFilterMode_Linear; - sampler_desc.minFilter = WGPUFilterMode_Linear; - sampler_desc.mipmapFilter = WGPUMipmapFilterMode_Nearest; - sampler_desc.maxAnisotropy = 1; - sampler_ = wgpuDeviceCreateSampler(ctx_.device, &sampler_desc); + // Headless mode: skip sampler creation + if (ctx_.device != nullptr) { + WGPUSamplerDescriptor sampler_desc = {}; + sampler_desc.addressModeU = WGPUAddressMode_ClampToEdge; + sampler_desc.addressModeV = WGPUAddressMode_ClampToEdge; + sampler_desc.addressModeW = WGPUAddressMode_ClampToEdge; + sampler_desc.magFilter = WGPUFilterMode_Linear; + sampler_desc.minFilter = WGPUFilterMode_Linear; + sampler_desc.mipmapFilter = WGPUMipmapFilterMode_Nearest; + sampler_desc.maxAnisotropy = 1; + sampler_ = wgpuDeviceCreateSampler(ctx_.device, &sampler_desc); + } } void PlaceholderEffect::render(WGPUCommandEncoder encoder, diff --git a/src/effects/rotating_cube_effect.cc b/src/effects/rotating_cube_effect.cc index 3f1d445..e7ed52e 100644 --- a/src/effects/rotating_cube_effect.cc +++ b/src/effects/rotating_cube_effect.cc @@ -10,6 +10,11 @@ RotatingCubeEffect::RotatingCubeEffect(const GpuContext& ctx, const std::vector<std::string>& inputs, const std::vector<std::string>& outputs) : Effect(ctx, inputs, outputs), depth_node_(outputs[0] + "_depth") { + // Headless mode: skip GPU resource creation + if (ctx_.device == nullptr) { + return; + } + // Create uniform buffers uniform_buffer_ = gpu_create_buffer(ctx_.device, sizeof(Uniforms), |
