From bb4f36f9c32a1484b62e80630825cbcec3976cad Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 21:41:59 +0100 Subject: refactor: complete removal of 'Effect' suffix from C++ class names MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Update effect class definitions in headers and implementations to match timeline.seq naming convention. All tests passing (34/34). Classes renamed: - PassthroughEffect → Passthrough - GaussianBlurEffect → GaussianBlur - PlaceholderEffect → Placeholder - HeptagonEffect → Heptagon - ParticlesEffect → Particles - RotatingCubeEffect → RotatingCube - Hybrid3DEffect → Hybrid3D - FlashEffect → Flash - PeakMeterEffect → PeakMeter Co-Authored-By: Claude Sonnet 4.5 --- src/effects/rotating_cube_effect.cc | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/effects/rotating_cube_effect.cc') diff --git a/src/effects/rotating_cube_effect.cc b/src/effects/rotating_cube_effect.cc index 57f0a83..1f56b8b 100644 --- a/src/effects/rotating_cube_effect.cc +++ b/src/effects/rotating_cube_effect.cc @@ -1,5 +1,5 @@ // This file is part of the 64k demo project. -// It implements RotatingCubeEffect (simplified v2 port). +// It implements RotatingCube (simplified v2 port). #include "util/fatal_error.h" #include "effects/rotating_cube_effect.h" @@ -7,7 +7,7 @@ #include "gpu/gpu.h" #include "gpu/shaders.h" -RotatingCubeEffect::RotatingCubeEffect(const GpuContext& ctx, +RotatingCube::RotatingCube(const GpuContext& ctx, const std::vector& inputs, const std::vector& outputs) : Effect(ctx, inputs, outputs), depth_node_(outputs[0] + "_depth") { @@ -100,19 +100,19 @@ RotatingCubeEffect::RotatingCubeEffect(const GpuContext& ctx, wgpuBindGroupLayoutRelease(bgl); } -RotatingCubeEffect::~RotatingCubeEffect() { +RotatingCube::~RotatingCube() { if (bind_group_) wgpuBindGroupRelease(bind_group_); if (pipeline_) wgpuRenderPipelineRelease(pipeline_); } -void RotatingCubeEffect::declare_nodes(NodeRegistry& registry) { +void RotatingCube::declare_nodes(NodeRegistry& registry) { // Declare depth buffer node registry.declare_node(depth_node_, NodeType::DEPTH24, -1, -1); } -void RotatingCubeEffect::render(WGPUCommandEncoder encoder, +void RotatingCube::render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params, NodeRegistry& nodes) { rotation_ += 0.016f * 1.5f; -- cgit v1.2.3