diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-17 08:12:05 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-17 08:12:05 +0100 |
| commit | 50350344d289c3389161cd6914c57f88d1a04dcc (patch) | |
| tree | 5394a9b7781e3ccbbd332af8b043ea28d9d6a99f /src/effects/passthrough_effect.cc | |
| parent | fef8f1a9b7ff513963fbcae7590c24f95a06081c (diff) | |
refactor: move shaders.{h,cc} to src/effects and remove v2 suffix
- Removed unused v1 shader declarations (13 variables)
- Removed _v2 suffix from active shader names
- Moved shaders.{h,cc} from src/gpu to src/effects
- Updated all includes and build references
- All tests pass (34/34)
handoff(Claude): Cleaned up shader management, tests passing
Diffstat (limited to 'src/effects/passthrough_effect.cc')
| -rw-r--r-- | src/effects/passthrough_effect.cc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/effects/passthrough_effect.cc b/src/effects/passthrough_effect.cc index 7c1cf09..94da241 100644 --- a/src/effects/passthrough_effect.cc +++ b/src/effects/passthrough_effect.cc @@ -1,9 +1,9 @@ -// Passthrough effect v2 implementation +// Passthrough effect implementation #include "effects/passthrough_effect.h" #include "util/fatal_error.h" #include "gpu/post_process_helper.h" -#include "gpu/shaders.h" +#include "effects/shaders.h" Passthrough::Passthrough(const GpuContext& ctx, const std::vector<std::string>& inputs, @@ -17,7 +17,7 @@ Passthrough::Passthrough(const GpuContext& ctx, uniforms_buffer_.init(ctx_.device); // Create pipeline (simple version without effect params) pipeline_ = create_post_process_pipeline_simple(ctx_.device, WGPUTextureFormat_RGBA8Unorm, - passthrough_v2_shader_wgsl); + passthrough_shader_wgsl); // Create sampler WGPUSamplerDescriptor sampler_desc = {}; |
