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authorskal <pascal.massimino@gmail.com>2026-02-17 08:12:05 +0100
committerskal <pascal.massimino@gmail.com>2026-02-17 08:12:05 +0100
commit50350344d289c3389161cd6914c57f88d1a04dcc (patch)
tree5394a9b7781e3ccbbd332af8b043ea28d9d6a99f /src/effects/passthrough_effect.cc
parentfef8f1a9b7ff513963fbcae7590c24f95a06081c (diff)
refactor: move shaders.{h,cc} to src/effects and remove v2 suffix
- Removed unused v1 shader declarations (13 variables) - Removed _v2 suffix from active shader names - Moved shaders.{h,cc} from src/gpu to src/effects - Updated all includes and build references - All tests pass (34/34) handoff(Claude): Cleaned up shader management, tests passing
Diffstat (limited to 'src/effects/passthrough_effect.cc')
-rw-r--r--src/effects/passthrough_effect.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/effects/passthrough_effect.cc b/src/effects/passthrough_effect.cc
index 7c1cf09..94da241 100644
--- a/src/effects/passthrough_effect.cc
+++ b/src/effects/passthrough_effect.cc
@@ -1,9 +1,9 @@
-// Passthrough effect v2 implementation
+// Passthrough effect implementation
#include "effects/passthrough_effect.h"
#include "util/fatal_error.h"
#include "gpu/post_process_helper.h"
-#include "gpu/shaders.h"
+#include "effects/shaders.h"
Passthrough::Passthrough(const GpuContext& ctx,
const std::vector<std::string>& inputs,
@@ -17,7 +17,7 @@ Passthrough::Passthrough(const GpuContext& ctx,
uniforms_buffer_.init(ctx_.device);
// Create pipeline (simple version without effect params)
pipeline_ = create_post_process_pipeline_simple(ctx_.device, WGPUTextureFormat_RGBA8Unorm,
- passthrough_v2_shader_wgsl);
+ passthrough_shader_wgsl);
// Create sampler
WGPUSamplerDescriptor sampler_desc = {};