From 50350344d289c3389161cd6914c57f88d1a04dcc Mon Sep 17 00:00:00 2001 From: skal Date: Tue, 17 Feb 2026 08:12:05 +0100 Subject: refactor: move shaders.{h,cc} to src/effects and remove v2 suffix - Removed unused v1 shader declarations (13 variables) - Removed _v2 suffix from active shader names - Moved shaders.{h,cc} from src/gpu to src/effects - Updated all includes and build references - All tests pass (34/34) handoff(Claude): Cleaned up shader management, tests passing --- src/effects/passthrough_effect.cc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/effects/passthrough_effect.cc') diff --git a/src/effects/passthrough_effect.cc b/src/effects/passthrough_effect.cc index 7c1cf09..94da241 100644 --- a/src/effects/passthrough_effect.cc +++ b/src/effects/passthrough_effect.cc @@ -1,9 +1,9 @@ -// Passthrough effect v2 implementation +// Passthrough effect implementation #include "effects/passthrough_effect.h" #include "util/fatal_error.h" #include "gpu/post_process_helper.h" -#include "gpu/shaders.h" +#include "effects/shaders.h" Passthrough::Passthrough(const GpuContext& ctx, const std::vector& inputs, @@ -17,7 +17,7 @@ Passthrough::Passthrough(const GpuContext& ctx, uniforms_buffer_.init(ctx_.device); // Create pipeline (simple version without effect params) pipeline_ = create_post_process_pipeline_simple(ctx_.device, WGPUTextureFormat_RGBA8Unorm, - passthrough_v2_shader_wgsl); + passthrough_shader_wgsl); // Create sampler WGPUSamplerDescriptor sampler_desc = {}; -- cgit v1.2.3