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authorskal <pascal.massimino@gmail.com>2026-02-16 10:00:30 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 10:00:30 +0100
commita126caf9e52b8f7c5be8e09b303e741aa9a410cb (patch)
tree12a74c3dfc4ca0eba5807a323564118713b957a8 /src/effects/particles_effect_v2.h
parentce246924ac12da5639cce049c7bb2e29de7ed637 (diff)
feat(sequence): port particles_effect to v2
- Add ParticlesEffectV2 with compute + render passes - Create particle_compute_v2.wgsl and particle_render_v2.wgsl - Use UniformsSequenceParams for beat-synchronized particles - Update timeline_v2.seq particles sequence (simplified 2-effect chain) - Add shader exports to shaders.{h,cc} - All 36 tests passing handoff(Claude): Particles v2 complete, rotating_cube next
Diffstat (limited to 'src/effects/particles_effect_v2.h')
-rw-r--r--src/effects/particles_effect_v2.h35
1 files changed, 35 insertions, 0 deletions
diff --git a/src/effects/particles_effect_v2.h b/src/effects/particles_effect_v2.h
new file mode 100644
index 0000000..f0f260c
--- /dev/null
+++ b/src/effects/particles_effect_v2.h
@@ -0,0 +1,35 @@
+// This file is part of the 64k demo project.
+// It declares the ParticlesEffectV2.
+
+#pragma once
+
+#include "gpu/effect_v2.h"
+#include "gpu/gpu.h"
+#include "gpu/uniform_helper.h"
+#include <vector>
+
+// Particle structure
+static const int NUM_PARTICLES = 10000;
+
+struct Particle {
+ float pos[4];
+ float vel[4];
+ float rot[4];
+ float color[4];
+};
+
+class ParticlesEffectV2 : public EffectV2 {
+ public:
+ ParticlesEffectV2(const GpuContext& ctx,
+ const std::vector<std::string>& inputs,
+ const std::vector<std::string>& outputs);
+ void render(WGPUCommandEncoder encoder,
+ const UniformsSequenceParams& params,
+ NodeRegistry& nodes) override;
+
+ private:
+ ComputePass compute_pass_;
+ RenderPass render_pass_;
+ GpuBuffer particles_buffer_;
+ UniformBuffer<UniformsSequenceParams> uniforms_;
+};