From a126caf9e52b8f7c5be8e09b303e741aa9a410cb Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 10:00:30 +0100 Subject: feat(sequence): port particles_effect to v2 - Add ParticlesEffectV2 with compute + render passes - Create particle_compute_v2.wgsl and particle_render_v2.wgsl - Use UniformsSequenceParams for beat-synchronized particles - Update timeline_v2.seq particles sequence (simplified 2-effect chain) - Add shader exports to shaders.{h,cc} - All 36 tests passing handoff(Claude): Particles v2 complete, rotating_cube next --- src/effects/particles_effect_v2.h | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 src/effects/particles_effect_v2.h (limited to 'src/effects/particles_effect_v2.h') diff --git a/src/effects/particles_effect_v2.h b/src/effects/particles_effect_v2.h new file mode 100644 index 0000000..f0f260c --- /dev/null +++ b/src/effects/particles_effect_v2.h @@ -0,0 +1,35 @@ +// This file is part of the 64k demo project. +// It declares the ParticlesEffectV2. + +#pragma once + +#include "gpu/effect_v2.h" +#include "gpu/gpu.h" +#include "gpu/uniform_helper.h" +#include + +// Particle structure +static const int NUM_PARTICLES = 10000; + +struct Particle { + float pos[4]; + float vel[4]; + float rot[4]; + float color[4]; +}; + +class ParticlesEffectV2 : public EffectV2 { + public: + ParticlesEffectV2(const GpuContext& ctx, + const std::vector& inputs, + const std::vector& outputs); + void render(WGPUCommandEncoder encoder, + const UniformsSequenceParams& params, + NodeRegistry& nodes) override; + + private: + ComputePass compute_pass_; + RenderPass render_pass_; + GpuBuffer particles_buffer_; + UniformBuffer uniforms_; +}; -- cgit v1.2.3