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-rw-r--r--src/effects/particles_effect_v2.h35
1 files changed, 35 insertions, 0 deletions
diff --git a/src/effects/particles_effect_v2.h b/src/effects/particles_effect_v2.h
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--- /dev/null
+++ b/src/effects/particles_effect_v2.h
@@ -0,0 +1,35 @@
+// This file is part of the 64k demo project.
+// It declares the ParticlesEffectV2.
+
+#pragma once
+
+#include "gpu/effect_v2.h"
+#include "gpu/gpu.h"
+#include "gpu/uniform_helper.h"
+#include <vector>
+
+// Particle structure
+static const int NUM_PARTICLES = 10000;
+
+struct Particle {
+ float pos[4];
+ float vel[4];
+ float rot[4];
+ float color[4];
+};
+
+class ParticlesEffectV2 : public EffectV2 {
+ public:
+ ParticlesEffectV2(const GpuContext& ctx,
+ const std::vector<std::string>& inputs,
+ const std::vector<std::string>& outputs);
+ void render(WGPUCommandEncoder encoder,
+ const UniformsSequenceParams& params,
+ NodeRegistry& nodes) override;
+
+ private:
+ ComputePass compute_pass_;
+ RenderPass render_pass_;
+ GpuBuffer particles_buffer_;
+ UniformBuffer<UniformsSequenceParams> uniforms_;
+};