diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-17 13:05:11 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-17 13:05:11 +0100 |
| commit | bdb1a4e95a545f3f4d88630b8aec6ab771776d99 (patch) | |
| tree | 97a3a15381a7ff9780644ec8876535dd219f23cf /src/effects/particles_effect.cc | |
| parent | a32c7456588abf4f44866d0c055fa94d105e8ef7 (diff) | |
refactor(effects): Streamline uniforms initialization
Centralized uniforms_buffer_ initialization and updates to Effect base class:
- init_uniforms_buffer() now automatic in Effect::Effect()
- uniforms_buffer_.update() now automatic in dispatch_render()
- Removed redundant calls from all effect subclasses
- Updated effect.h comments to reflect automatic behavior
- Updated EFFECT_WORKFLOW.md templates
Benefits:
- 16 lines removed from effect implementations
- Consistent pattern enforced at compile time
- Reduced boilerplate for new effects
Tests: 34/34 passing
handoff(Claude): Effect base class now handles uniforms automatically
Diffstat (limited to 'src/effects/particles_effect.cc')
| -rw-r--r-- | src/effects/particles_effect.cc | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/effects/particles_effect.cc b/src/effects/particles_effect.cc index 3c9feb7..d0336f6 100644 --- a/src/effects/particles_effect.cc +++ b/src/effects/particles_effect.cc @@ -14,8 +14,6 @@ Particles::Particles(const GpuContext& ctx, : Effect(ctx, inputs, outputs, start_time, end_time) { HEADLESS_RETURN_IF_NULL(ctx_.device); - init_uniforms_buffer(); - // Initialize particles buffer std::vector<Particle> init_p(NUM_PARTICLES); for (int i = 0; i < NUM_PARTICLES; ++i) { @@ -66,9 +64,6 @@ Particles::Particles(const GpuContext& ctx, void Particles::render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params, NodeRegistry& nodes) { - // Update uniforms - uniforms_buffer_.update(ctx_.queue, params); - // Run compute pass (particle simulation) WGPUComputePassEncoder compute = wgpuCommandEncoderBeginComputePass(encoder, nullptr); |
