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authorskal <pascal.massimino@gmail.com>2026-02-16 14:32:59 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 14:32:59 +0100
commitb2ede3f0680edc894a54e28374cb87ab2690afa2 (patch)
tree69e0a8c04eb29be953b037eb98e0a9ac0f1b417a /src/effects/hybrid3_d_effect_v2.h
parent0fd3c982247d05bacbd67db08c865ec67602437f (diff)
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
Complete v1→v2 migration cleanup: rename 29 files (sequence_v2→sequence, effect_v2→effect, 14 effect files, 8 shaders, compiler, docs), update all class names and references across 54 files. Archive v1 timeline. System now uses standard naming with all versioning removed. 30/34 tests passing. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/hybrid3_d_effect_v2.h')
-rw-r--r--src/effects/hybrid3_d_effect_v2.h32
1 files changed, 0 insertions, 32 deletions
diff --git a/src/effects/hybrid3_d_effect_v2.h b/src/effects/hybrid3_d_effect_v2.h
deleted file mode 100644
index c8116b0..0000000
--- a/src/effects/hybrid3_d_effect_v2.h
+++ /dev/null
@@ -1,32 +0,0 @@
-// This file is part of the 64k demo project.
-// It declares Hybrid3DEffectV2 (simplified v2 port).
-// TODO: Full Renderer3D integration with Scene/Camera
-
-#pragma once
-
-#include "3d/camera.h"
-#include "3d/renderer.h"
-#include "3d/scene.h"
-#include "gpu/effect_v2.h"
-
-class Hybrid3DEffectV2 : public EffectV2 {
- public:
- Hybrid3DEffectV2(const GpuContext& ctx,
- const std::vector<std::string>& inputs,
- const std::vector<std::string>& outputs);
- ~Hybrid3DEffectV2() override;
-
- void declare_nodes(NodeRegistry& registry) override;
- void render(WGPUCommandEncoder encoder,
- const UniformsSequenceParams& params,
- NodeRegistry& nodes) override;
-
- private:
- Renderer3D renderer_;
- Scene scene_;
- Camera camera_;
- bool initialized_ = false;
- std::string depth_node_;
- WGPUTexture dummy_texture_;
- WGPUTextureView dummy_texture_view_;
-};