From b2ede3f0680edc894a54e28374cb87ab2690afa2 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 14:32:59 +0100 Subject: refactor: remove v2 versioning artifacts, establish Sequence as canonical system MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Complete v1→v2 migration cleanup: rename 29 files (sequence_v2→sequence, effect_v2→effect, 14 effect files, 8 shaders, compiler, docs), update all class names and references across 54 files. Archive v1 timeline. System now uses standard naming with all versioning removed. 30/34 tests passing. Co-Authored-By: Claude Sonnet 4.5 --- src/effects/hybrid3_d_effect_v2.h | 32 -------------------------------- 1 file changed, 32 deletions(-) delete mode 100644 src/effects/hybrid3_d_effect_v2.h (limited to 'src/effects/hybrid3_d_effect_v2.h') diff --git a/src/effects/hybrid3_d_effect_v2.h b/src/effects/hybrid3_d_effect_v2.h deleted file mode 100644 index c8116b0..0000000 --- a/src/effects/hybrid3_d_effect_v2.h +++ /dev/null @@ -1,32 +0,0 @@ -// This file is part of the 64k demo project. -// It declares Hybrid3DEffectV2 (simplified v2 port). -// TODO: Full Renderer3D integration with Scene/Camera - -#pragma once - -#include "3d/camera.h" -#include "3d/renderer.h" -#include "3d/scene.h" -#include "gpu/effect_v2.h" - -class Hybrid3DEffectV2 : public EffectV2 { - public: - Hybrid3DEffectV2(const GpuContext& ctx, - const std::vector& inputs, - const std::vector& outputs); - ~Hybrid3DEffectV2() override; - - void declare_nodes(NodeRegistry& registry) override; - void render(WGPUCommandEncoder encoder, - const UniformsSequenceParams& params, - NodeRegistry& nodes) override; - - private: - Renderer3D renderer_; - Scene scene_; - Camera camera_; - bool initialized_ = false; - std::string depth_node_; - WGPUTexture dummy_texture_; - WGPUTextureView dummy_texture_view_; -}; -- cgit v1.2.3