diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-08 07:40:29 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-08 07:40:29 +0100 |
| commit | c9195f997f3e797f03ab90464e4158717198a167 (patch) | |
| tree | 331304f42870246efdc64cc97ad42de59444ef3a /src/3d/renderer_mesh.cc | |
| parent | b8e6929cafa41681f0b27ac104c9cf1d4e510837 (diff) | |
style: Apply clang-format to all source files
Diffstat (limited to 'src/3d/renderer_mesh.cc')
| -rw-r--r-- | src/3d/renderer_mesh.cc | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/3d/renderer_mesh.cc b/src/3d/renderer_mesh.cc index 0a098ef..7ef2b42 100644 --- a/src/3d/renderer_mesh.cc +++ b/src/3d/renderer_mesh.cc @@ -81,15 +81,17 @@ void Renderer3D::create_mesh_pipeline() { WGPUPipelineLayout pipeline_layout = wgpuDeviceCreatePipelineLayout(device_, &pl_desc); - const char* shader_code_asset = (const char*)GetAsset(AssetId::ASSET_SHADER_MESH); - + const char* shader_code_asset = + (const char*)GetAsset(AssetId::ASSET_SHADER_MESH); + ShaderComposer::CompositionMap composition_map; if (bvh_enabled_) { composition_map["render/scene_query_mode"] = "render/scene_query_bvh"; } else { composition_map["render/scene_query_mode"] = "render/scene_query_linear"; } - std::string shader_source = ShaderComposer::Get().Compose({}, shader_code_asset, composition_map); + std::string shader_source = + ShaderComposer::Get().Compose({}, shader_code_asset, composition_map); #if defined(DEMO_CROSS_COMPILE_WIN32) WGPUShaderModuleWGSLDescriptor wgsl_desc = {}; |
