From c9195f997f3e797f03ab90464e4158717198a167 Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 8 Feb 2026 07:40:29 +0100 Subject: style: Apply clang-format to all source files --- src/3d/renderer_mesh.cc | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'src/3d/renderer_mesh.cc') diff --git a/src/3d/renderer_mesh.cc b/src/3d/renderer_mesh.cc index 0a098ef..7ef2b42 100644 --- a/src/3d/renderer_mesh.cc +++ b/src/3d/renderer_mesh.cc @@ -81,15 +81,17 @@ void Renderer3D::create_mesh_pipeline() { WGPUPipelineLayout pipeline_layout = wgpuDeviceCreatePipelineLayout(device_, &pl_desc); - const char* shader_code_asset = (const char*)GetAsset(AssetId::ASSET_SHADER_MESH); - + const char* shader_code_asset = + (const char*)GetAsset(AssetId::ASSET_SHADER_MESH); + ShaderComposer::CompositionMap composition_map; if (bvh_enabled_) { composition_map["render/scene_query_mode"] = "render/scene_query_bvh"; } else { composition_map["render/scene_query_mode"] = "render/scene_query_linear"; } - std::string shader_source = ShaderComposer::Get().Compose({}, shader_code_asset, composition_map); + std::string shader_source = + ShaderComposer::Get().Compose({}, shader_code_asset, composition_map); #if defined(DEMO_CROSS_COMPILE_WIN32) WGPUShaderModuleWGSLDescriptor wgsl_desc = {}; -- cgit v1.2.3