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-rw-r--r--src/3d/renderer_mesh.cc8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/3d/renderer_mesh.cc b/src/3d/renderer_mesh.cc
index 0a098ef..7ef2b42 100644
--- a/src/3d/renderer_mesh.cc
+++ b/src/3d/renderer_mesh.cc
@@ -81,15 +81,17 @@ void Renderer3D::create_mesh_pipeline() {
WGPUPipelineLayout pipeline_layout =
wgpuDeviceCreatePipelineLayout(device_, &pl_desc);
- const char* shader_code_asset = (const char*)GetAsset(AssetId::ASSET_SHADER_MESH);
-
+ const char* shader_code_asset =
+ (const char*)GetAsset(AssetId::ASSET_SHADER_MESH);
+
ShaderComposer::CompositionMap composition_map;
if (bvh_enabled_) {
composition_map["render/scene_query_mode"] = "render/scene_query_bvh";
} else {
composition_map["render/scene_query_mode"] = "render/scene_query_linear";
}
- std::string shader_source = ShaderComposer::Get().Compose({}, shader_code_asset, composition_map);
+ std::string shader_source =
+ ShaderComposer::Get().Compose({}, shader_code_asset, composition_map);
#if defined(DEMO_CROSS_COMPILE_WIN32)
WGPUShaderModuleWGSLDescriptor wgsl_desc = {};