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authorskal <pascal.massimino@gmail.com>2026-02-15 11:40:15 +0100
committerskal <pascal.massimino@gmail.com>2026-02-15 11:40:15 +0100
commitaa58489ffb597fc981fd779e9ce8b54f32e48197 (patch)
tree2f62d525ae38c68745487751dd0418ec6212a5e0 /common/shaders/render
parent174b318c4f2a896f3d2d30bc5a7eee2b876e0369 (diff)
misc updates
Diffstat (limited to 'common/shaders/render')
-rw-r--r--common/shaders/render/raymarching.wgsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/common/shaders/render/raymarching.wgsl b/common/shaders/render/raymarching.wgsl
index 3adec8d..7d05528 100644
--- a/common/shaders/render/raymarching.wgsl
+++ b/common/shaders/render/raymarching.wgsl
@@ -26,8 +26,8 @@ fn normal(pos: vec3<f32>) -> vec3<f32> {
// Performs the raymarching operation.
// Returns the distance along the ray to the surface, or MAX_RAY_LENGTH if no surface is hit.
-fn rayMarch(ro: vec3<f32>, rd: vec3<f32>, initt: f32) -> f32 {
- var t = initt;
+fn rayMarch(ro: vec3<f32>, rd: vec3<f32>, tmin: f32) -> f32 {
+ var t = tmin;
for (var i = 0; i < MAX_RAY_MARCHES; i++) {
if (t > MAX_RAY_LENGTH) {
t = MAX_RAY_LENGTH;