diff options
Diffstat (limited to 'common/shaders/render')
| -rw-r--r-- | common/shaders/render/raymarching.wgsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/common/shaders/render/raymarching.wgsl b/common/shaders/render/raymarching.wgsl index 3adec8d..7d05528 100644 --- a/common/shaders/render/raymarching.wgsl +++ b/common/shaders/render/raymarching.wgsl @@ -26,8 +26,8 @@ fn normal(pos: vec3<f32>) -> vec3<f32> { // Performs the raymarching operation. // Returns the distance along the ray to the surface, or MAX_RAY_LENGTH if no surface is hit. -fn rayMarch(ro: vec3<f32>, rd: vec3<f32>, initt: f32) -> f32 { - var t = initt; +fn rayMarch(ro: vec3<f32>, rd: vec3<f32>, tmin: f32) -> f32 { + var t = tmin; for (var i = 0; i < MAX_RAY_MARCHES; i++) { if (t > MAX_RAY_LENGTH) { t = MAX_RAY_LENGTH; |
