From aa58489ffb597fc981fd779e9ce8b54f32e48197 Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 15 Feb 2026 11:40:15 +0100 Subject: misc updates --- common/shaders/render/raymarching.wgsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'common/shaders/render') diff --git a/common/shaders/render/raymarching.wgsl b/common/shaders/render/raymarching.wgsl index 3adec8d..7d05528 100644 --- a/common/shaders/render/raymarching.wgsl +++ b/common/shaders/render/raymarching.wgsl @@ -26,8 +26,8 @@ fn normal(pos: vec3) -> vec3 { // Performs the raymarching operation. // Returns the distance along the ray to the surface, or MAX_RAY_LENGTH if no surface is hit. -fn rayMarch(ro: vec3, rd: vec3, initt: f32) -> f32 { - var t = initt; +fn rayMarch(ro: vec3, rd: vec3, tmin: f32) -> f32 { + var t = tmin; for (var i = 0; i < MAX_RAY_MARCHES; i++) { if (t > MAX_RAY_LENGTH) { t = MAX_RAY_LENGTH; -- cgit v1.2.3