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authorskal <pascal.massimino@gmail.com>2026-02-28 02:39:04 +0100
committerskal <pascal.massimino@gmail.com>2026-02-28 02:39:04 +0100
commit472c2258dbeca000a454ea1781f09df63477563e (patch)
tree98ac75c3824f19f4a598a807b3cb6aa13e8cb0c3 /common/shaders/render/fullscreen_vs.wgsl
parent1c5a9fb7b8c704a59ec58894adf46d73d1615072 (diff)
replace wgsl type: vec4<f32> -> vec4f ..
Diffstat (limited to 'common/shaders/render/fullscreen_vs.wgsl')
-rw-r--r--common/shaders/render/fullscreen_vs.wgsl12
1 files changed, 6 insertions, 6 deletions
diff --git a/common/shaders/render/fullscreen_vs.wgsl b/common/shaders/render/fullscreen_vs.wgsl
index a68604b..507b892 100644
--- a/common/shaders/render/fullscreen_vs.wgsl
+++ b/common/shaders/render/fullscreen_vs.wgsl
@@ -1,10 +1,10 @@
// Common vertex shader for fullscreen post-processing effects.
// Draws a single triangle that covers the entire screen.
-@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> {
- var pos = array<vec2<f32>, 3>(
- vec2<f32>(-1, -1),
- vec2<f32>(3, -1),
- vec2<f32>(-1, 3)
+@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4f {
+ var pos = array<vec2f, 3>(
+ vec2f(-1, -1),
+ vec2f( 3, -1),
+ vec2f(-1, 3)
);
- return vec4<f32>(pos[i], 0.0, 1.0);
+ return vec4f(pos[i], 0.0, 1.0);
}