diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-28 02:39:04 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-28 02:39:04 +0100 |
| commit | 472c2258dbeca000a454ea1781f09df63477563e (patch) | |
| tree | 98ac75c3824f19f4a598a807b3cb6aa13e8cb0c3 /common/shaders/render/fullscreen_vs.wgsl | |
| parent | 1c5a9fb7b8c704a59ec58894adf46d73d1615072 (diff) | |
replace wgsl type: vec4<f32> -> vec4f ..
Diffstat (limited to 'common/shaders/render/fullscreen_vs.wgsl')
| -rw-r--r-- | common/shaders/render/fullscreen_vs.wgsl | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/common/shaders/render/fullscreen_vs.wgsl b/common/shaders/render/fullscreen_vs.wgsl index a68604b..507b892 100644 --- a/common/shaders/render/fullscreen_vs.wgsl +++ b/common/shaders/render/fullscreen_vs.wgsl @@ -1,10 +1,10 @@ // Common vertex shader for fullscreen post-processing effects. // Draws a single triangle that covers the entire screen. -@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> { - var pos = array<vec2<f32>, 3>( - vec2<f32>(-1, -1), - vec2<f32>(3, -1), - vec2<f32>(-1, 3) +@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4f { + var pos = array<vec2f, 3>( + vec2f(-1, -1), + vec2f( 3, -1), + vec2f(-1, 3) ); - return vec4<f32>(pos[i], 0.0, 1.0); + return vec4f(pos[i], 0.0, 1.0); } |
