diff options
Diffstat (limited to 'common/shaders/render/fullscreen_vs.wgsl')
| -rw-r--r-- | common/shaders/render/fullscreen_vs.wgsl | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/common/shaders/render/fullscreen_vs.wgsl b/common/shaders/render/fullscreen_vs.wgsl index a68604b..507b892 100644 --- a/common/shaders/render/fullscreen_vs.wgsl +++ b/common/shaders/render/fullscreen_vs.wgsl @@ -1,10 +1,10 @@ // Common vertex shader for fullscreen post-processing effects. // Draws a single triangle that covers the entire screen. -@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> { - var pos = array<vec2<f32>, 3>( - vec2<f32>(-1, -1), - vec2<f32>(3, -1), - vec2<f32>(-1, 3) +@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4f { + var pos = array<vec2f, 3>( + vec2f(-1, -1), + vec2f( 3, -1), + vec2f(-1, 3) ); - return vec4<f32>(pos[i], 0.0, 1.0); + return vec4f(pos[i], 0.0, 1.0); } |
