From 472c2258dbeca000a454ea1781f09df63477563e Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 28 Feb 2026 02:39:04 +0100 Subject: replace wgsl type: vec4 -> vec4f .. --- common/shaders/render/fullscreen_vs.wgsl | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'common/shaders/render/fullscreen_vs.wgsl') diff --git a/common/shaders/render/fullscreen_vs.wgsl b/common/shaders/render/fullscreen_vs.wgsl index a68604b..507b892 100644 --- a/common/shaders/render/fullscreen_vs.wgsl +++ b/common/shaders/render/fullscreen_vs.wgsl @@ -1,10 +1,10 @@ // Common vertex shader for fullscreen post-processing effects. // Draws a single triangle that covers the entire screen. -@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4 { - var pos = array, 3>( - vec2(-1, -1), - vec2(3, -1), - vec2(-1, 3) +@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4f { + var pos = array( + vec2f(-1, -1), + vec2f( 3, -1), + vec2f(-1, 3) ); - return vec4(pos[i], 0.0, 1.0); + return vec4f(pos[i], 0.0, 1.0); } -- cgit v1.2.3