diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-21 09:44:17 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-21 09:50:09 +0100 |
| commit | de9bc553ed0e8bda42057ac441936c20a8185f60 (patch) | |
| tree | 1d7417510512b670bf3ce14c18020b45e5baec24 /common/shaders/combined_postprocess.wgsl | |
| parent | e0f326e23f6b96f31ce9e8bbd5b5f2233e6a90ba (diff) | |
refactor(wgsl): Use vec*f alias for vector types
Replaces all instances of `vec<f32>` with the more concise `vec*f` alias (e.g., `vec3f`) across all `.wgsl` shaders. This improves readability and aligns with common graphics programming conventions.
Also adds a new coding style rule to `doc/CODING_STYLE.md` to enforce this standard going forward.
Finally, this commit fixes a build error in `test_effect_base.cc` by replacing a call to the non-existent `wgpuDeviceTick` with `wgpuDevicePoll`, which resolves the test failure.
Diffstat (limited to 'common/shaders/combined_postprocess.wgsl')
| -rw-r--r-- | common/shaders/combined_postprocess.wgsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/common/shaders/combined_postprocess.wgsl b/common/shaders/combined_postprocess.wgsl index ea65761..d56386e 100644 --- a/common/shaders/combined_postprocess.wgsl +++ b/common/shaders/combined_postprocess.wgsl @@ -28,7 +28,7 @@ struct VertexOutput { // Apply effects in sequence (customize as needed) // color = apply_solarize(color, 0.4, 0.4, uniforms.time); - // color = apply_theme(color, vec3<f32>(1.0, 0.8, 0.6), 0.3); + // color = apply_theme(color, vec3f(1.0, 0.8, 0.6), 0.3); color = apply_vignette(color, in.uv, 0.6, 0.1, uniforms.audio_intensity); // color = apply_flash(color, uniforms.beat_phase * 0.2); |
