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-rw-r--r--common/shaders/combined_postprocess.wgsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/common/shaders/combined_postprocess.wgsl b/common/shaders/combined_postprocess.wgsl
index ea65761..d56386e 100644
--- a/common/shaders/combined_postprocess.wgsl
+++ b/common/shaders/combined_postprocess.wgsl
@@ -28,7 +28,7 @@ struct VertexOutput {
// Apply effects in sequence (customize as needed)
// color = apply_solarize(color, 0.4, 0.4, uniforms.time);
- // color = apply_theme(color, vec3<f32>(1.0, 0.8, 0.6), 0.3);
+ // color = apply_theme(color, vec3f(1.0, 0.8, 0.6), 0.3);
color = apply_vignette(color, in.uv, 0.6, 0.1, uniforms.audio_intensity);
// color = apply_flash(color, uniforms.beat_phase * 0.2);