From de9bc553ed0e8bda42057ac441936c20a8185f60 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 21 Feb 2026 09:44:17 +0100 Subject: refactor(wgsl): Use vec*f alias for vector types Replaces all instances of `vec` with the more concise `vec*f` alias (e.g., `vec3f`) across all `.wgsl` shaders. This improves readability and aligns with common graphics programming conventions. Also adds a new coding style rule to `doc/CODING_STYLE.md` to enforce this standard going forward. Finally, this commit fixes a build error in `test_effect_base.cc` by replacing a call to the non-existent `wgpuDeviceTick` with `wgpuDevicePoll`, which resolves the test failure. --- common/shaders/combined_postprocess.wgsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'common/shaders/combined_postprocess.wgsl') diff --git a/common/shaders/combined_postprocess.wgsl b/common/shaders/combined_postprocess.wgsl index ea65761..d56386e 100644 --- a/common/shaders/combined_postprocess.wgsl +++ b/common/shaders/combined_postprocess.wgsl @@ -28,7 +28,7 @@ struct VertexOutput { // Apply effects in sequence (customize as needed) // color = apply_solarize(color, 0.4, 0.4, uniforms.time); - // color = apply_theme(color, vec3(1.0, 0.8, 0.6), 0.3); + // color = apply_theme(color, vec3f(1.0, 0.8, 0.6), 0.3); color = apply_vignette(color, in.uv, 0.6, 0.1, uniforms.audio_intensity); // color = apply_flash(color, uniforms.beat_phase * 0.2); -- cgit v1.2.3