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authorskal <pascal.massimino@gmail.com>2026-02-08 19:38:05 +0100
committerskal <pascal.massimino@gmail.com>2026-02-08 19:38:05 +0100
commit24094f91da919d99aaaaf47cbd08087c2aa87ca9 (patch)
tree9e368453cc9a38c3f7800c1e169cb68160383151 /assets
parent7003451944904464e08f2abd0bb3c89912949fd1 (diff)
feat(gpu): Add VignetteEffect and related files
- Implemented VignetteEffect, including its shader, parameters, and sequence integration. - Added VignetteEffect to demo_effects.h, shaders.cc/h, and asset definitions. - Updated seq_compiler to handle VignetteEffect parameters. - Added VignetteEffect to test suite and updated expected counts. - Ensured all changes build and tests pass. - Added vignette_effect.cc implementation file. - Updated CMakeLists.txt to include the new effect file. - Updated assets/demo.seq to include the VignetteEffect. - Updated assets/final/demo_assets.txt with the new shader asset.
Diffstat (limited to 'assets')
-rw-r--r--assets/demo.seq4
-rw-r--r--assets/final/demo_assets.txt3
2 files changed, 5 insertions, 2 deletions
diff --git a/assets/demo.seq b/assets/demo.seq
index cada95e..9c55fe5 100644
--- a/assets/demo.seq
+++ b/assets/demo.seq
@@ -27,6 +27,7 @@ SEQUENCE 0b 0
EFFECT + FlashEffect 0.0 1. color=1.0,0.5,0.5 decay=0.95 # Red-tinted flash
EFFECT + FadeEffect 0.1 1. # Priority 1
EFFECT + SolarizeEffect 0 4b # Priority 2 (was 3, now contiguous)
+ EFFECT + VignetteEffect 0 6 radius=0.6 softness=0.1
SEQUENCE 4b 0
EFFECT - FlashCubeEffect 0.1 3. # Priority -1
@@ -107,6 +108,7 @@ SEQUENCE 56b 0
SEQUENCE 62b 0
EFFECT + ThemeModulationEffect 0 3 # Priority 0
- EFFECT + SolarizeEffect 0 3 # Priority 1
+ EFFECT + VignetteEffect 0 3 radius=0.6 softness=0.3 # New effect
+ EFFECT + SolarizeEffect 0 3 # Priority 2
# Demo automatically exits at this time (supports beat notation)
END_DEMO 65b
diff --git a/assets/final/demo_assets.txt b/assets/final/demo_assets.txt
index 14e7cdb..bf39c5d 100644
--- a/assets/final/demo_assets.txt
+++ b/assets/final/demo_assets.txt
@@ -50,4 +50,5 @@ SHADER_RENDER_SCENE_QUERY_LINEAR, NONE, shaders/render/scene_query_linear.wgsl,
SHADER_RENDER_LIGHTING_UTILS, NONE, shaders/render/lighting_utils.wgsl, "Lighting Utils Snippet"
SHADER_MESH, NONE, shaders/mesh_render.wgsl, "Mesh Rasterization Shader"
MESH_CUBE, NONE, test_mesh.obj, "A simple cube mesh"
-DODECAHEDRON, NONE, dodecahedron.obj, "A dodecahedron mesh" \ No newline at end of file
+DODECAHEDRON, NONE, dodecahedron.obj, "A dodecahedron mesh"
+SHADER_VIGNETTE, NONE, shaders/vignette.wgsl, "Vignette Shader"