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- Increased particle usage: Added 5 ParticleSprayEffect instances throughout demo (6b, 12b, 17b, 24b, 56b)
- Result: Particles now render as fading transparent circles instead of opaque squares
- [ ] **Task #55: SDF Random Planes Intersection**: Implement `sdPolyhedron` (crystal/gem shapes) via plane intersection.
-- [ ] **Task #68: Visual Debug - Mesh Wireframe Rendering**: Show triangle edges as lines for mesh objects
+- [x] **Task #68: Visual Debug - Mesh Wireframe Rendering**: Show triangle edges as lines for mesh objects
- **Current**: Visual debug mode shows normals for all objects (SDF and meshes)
- **Goal**: Add wireframe overlay for mesh objects to visualize triangle structure
- **Implementation**: