From e279537708fb511abf1d8f65325c145916a10918 Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 8 Feb 2026 07:21:29 +0100 Subject: feat(3d): Implement Mesh Wireframe rendering for Visual Debug --- TODO.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'TODO.md') diff --git a/TODO.md b/TODO.md index 8e02610..5ef2254 100644 --- a/TODO.md +++ b/TODO.md @@ -246,7 +246,7 @@ This file tracks prioritized tasks with detailed attack plans. - Increased particle usage: Added 5 ParticleSprayEffect instances throughout demo (6b, 12b, 17b, 24b, 56b) - Result: Particles now render as fading transparent circles instead of opaque squares - [ ] **Task #55: SDF Random Planes Intersection**: Implement `sdPolyhedron` (crystal/gem shapes) via plane intersection. -- [ ] **Task #68: Visual Debug - Mesh Wireframe Rendering**: Show triangle edges as lines for mesh objects +- [x] **Task #68: Visual Debug - Mesh Wireframe Rendering**: Show triangle edges as lines for mesh objects - **Current**: Visual debug mode shows normals for all objects (SDF and meshes) - **Goal**: Add wireframe overlay for mesh objects to visualize triangle structure - **Implementation**: -- cgit v1.2.3