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| author | skal <pascal.massimino@gmail.com> | 2026-02-08 14:34:40 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-08 14:34:40 +0100 |
| commit | 9339aff2360730df56690d2f2f69adff861fd8a6 (patch) | |
| tree | 8efa98f81950ee7a241ec30429a28bb2de2c9916 | |
| parent | 090776664d671f78e80e4129e2ec29210395498c (diff) | |
docs: Update project context and todo list for plane_distance integration
| -rw-r--r-- | PROJECT_CONTEXT.md | 2 | ||||
| -rw-r--r-- | TODO.md | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/PROJECT_CONTEXT.md b/PROJECT_CONTEXT.md index 39c3263..90f85f4 100644 --- a/PROJECT_CONTEXT.md +++ b/PROJECT_CONTEXT.md @@ -36,7 +36,7 @@ Style: - Audio system: Sample-accurate synchronization achieved. Uses hardware playback time as master clock. Variable tempo support integrated. **Pipeline optimized (Task #72)**: Zero heap allocations per frame, direct ring buffer writes, explicit clipping. Comprehensive test coverage maintained. - Build system: Optimized with proper asset dependency tracking - Shader system: Modular with comprehensive compilation tests -- 3D rendering: Hybrid SDF/rasterization with BVH acceleration and binary scene loader +- 3D rendering: Hybrid SDF/rasterization with BVH acceleration and binary scene loader. **Object data loading and parsing pipeline enhanced for primitives (e.g., plane_distance).** - Asset pipeline: Blender export script and binary scene ingestion supported --- @@ -123,7 +123,7 @@ This file tracks prioritized tasks with detailed attack plans. --- ## Priority 2: 3D System Enhancements (Task #18) -**Goal:** Establish a pipeline for importing complex 3D scenes to replace hardcoded geometry. +**Goal:** Establish a pipeline for importing complex 3D scenes to replace hardcoded geometry. **Progress:** C++ pipeline for loading and processing object-specific data (like plane_distance) is now in place. Shader integration for SDFs is pending. ## Priority 3: WGSL Modularization (Task #50) [RECURRENT] |
