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-rw-r--r--PROJECT_CONTEXT.md2
-rw-r--r--TODO.md2
2 files changed, 2 insertions, 2 deletions
diff --git a/PROJECT_CONTEXT.md b/PROJECT_CONTEXT.md
index 39c3263..90f85f4 100644
--- a/PROJECT_CONTEXT.md
+++ b/PROJECT_CONTEXT.md
@@ -36,7 +36,7 @@ Style:
- Audio system: Sample-accurate synchronization achieved. Uses hardware playback time as master clock. Variable tempo support integrated. **Pipeline optimized (Task #72)**: Zero heap allocations per frame, direct ring buffer writes, explicit clipping. Comprehensive test coverage maintained.
- Build system: Optimized with proper asset dependency tracking
- Shader system: Modular with comprehensive compilation tests
-- 3D rendering: Hybrid SDF/rasterization with BVH acceleration and binary scene loader
+- 3D rendering: Hybrid SDF/rasterization with BVH acceleration and binary scene loader. **Object data loading and parsing pipeline enhanced for primitives (e.g., plane_distance).**
- Asset pipeline: Blender export script and binary scene ingestion supported
---
diff --git a/TODO.md b/TODO.md
index 69fb1e8..58ec954 100644
--- a/TODO.md
+++ b/TODO.md
@@ -123,7 +123,7 @@ This file tracks prioritized tasks with detailed attack plans.
---
## Priority 2: 3D System Enhancements (Task #18)
-**Goal:** Establish a pipeline for importing complex 3D scenes to replace hardcoded geometry.
+**Goal:** Establish a pipeline for importing complex 3D scenes to replace hardcoded geometry. **Progress:** C++ pipeline for loading and processing object-specific data (like plane_distance) is now in place. Shader integration for SDFs is pending.
## Priority 3: WGSL Modularization (Task #50) [RECURRENT]