From 9339aff2360730df56690d2f2f69adff861fd8a6 Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 8 Feb 2026 14:34:40 +0100 Subject: docs: Update project context and todo list for plane_distance integration --- PROJECT_CONTEXT.md | 2 +- TODO.md | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/PROJECT_CONTEXT.md b/PROJECT_CONTEXT.md index 39c3263..90f85f4 100644 --- a/PROJECT_CONTEXT.md +++ b/PROJECT_CONTEXT.md @@ -36,7 +36,7 @@ Style: - Audio system: Sample-accurate synchronization achieved. Uses hardware playback time as master clock. Variable tempo support integrated. **Pipeline optimized (Task #72)**: Zero heap allocations per frame, direct ring buffer writes, explicit clipping. Comprehensive test coverage maintained. - Build system: Optimized with proper asset dependency tracking - Shader system: Modular with comprehensive compilation tests -- 3D rendering: Hybrid SDF/rasterization with BVH acceleration and binary scene loader +- 3D rendering: Hybrid SDF/rasterization with BVH acceleration and binary scene loader. **Object data loading and parsing pipeline enhanced for primitives (e.g., plane_distance).** - Asset pipeline: Blender export script and binary scene ingestion supported --- diff --git a/TODO.md b/TODO.md index 69fb1e8..58ec954 100644 --- a/TODO.md +++ b/TODO.md @@ -123,7 +123,7 @@ This file tracks prioritized tasks with detailed attack plans. --- ## Priority 2: 3D System Enhancements (Task #18) -**Goal:** Establish a pipeline for importing complex 3D scenes to replace hardcoded geometry. +**Goal:** Establish a pipeline for importing complex 3D scenes to replace hardcoded geometry. **Progress:** C++ pipeline for loading and processing object-specific data (like plane_distance) is now in place. Shader integration for SDFs is pending. ## Priority 3: WGSL Modularization (Task #50) [RECURRENT] -- cgit v1.2.3