diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-02 19:35:04 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 19:35:04 +0100 |
| commit | 5cdb08c06bc7645d4aa294516d2eb3a573bd44c8 (patch) | |
| tree | ac5d8aac247d9938973168dbc493b1ebf545a6a7 | |
| parent | 4d92a1cfb98621c1e2f3f1b3a22e29abede6c017 (diff) | |
docs: Update TODO.md and PROJECT_CONTEXT.md after completing shader optimization tasks
| -rw-r--r-- | PROJECT_CONTEXT.md | 1 | ||||
| -rw-r--r-- | TODO.md | 2 |
2 files changed, 1 insertions, 2 deletions
diff --git a/PROJECT_CONTEXT.md b/PROJECT_CONTEXT.md index e0fae6d..e356fe8 100644 --- a/PROJECT_CONTEXT.md +++ b/PROJECT_CONTEXT.md @@ -47,7 +47,6 @@ Style: - **Task #18: 3D System Enhancements** - [ ] **Blender Exporter**: Convert Blender scenes to internal asset format. - [ ] **GPU BVH & Shadows**: Optimize scene queries with a GPU-based BVH. - - [ ] **Tri-planar or bi-planar mapping**: see https://iquilezles.org/articles/biplanar/ for instance - **Phase 2: Advanced Size Optimization** - [ ] Replace GLFW with minimal native Windows API. - [ ] Quantize spectrograms to logarithmic frequency and uint16_t. @@ -18,7 +18,7 @@ This file tracks prioritized tasks with detailed attack plans. ## Priority 3: Shader Optimization (Task #21) **Goal:** Improve GPU performance and reduce shader source bloat. -- [x] **Attack Plan - SDF Macros:** Use `#define` macros in WGSL to simplify sampling and bump mapping logic. +- [ ] **Attack Plan - Normal Factorization:** Create a standard WGSL helper for normal calculation to avoid duplicate code in every effect. ## Future Goals - [ ] **Task #5: Spectrogram Editor**: Web-based visual tool for extreme audio compression. |
