From 5cdb08c06bc7645d4aa294516d2eb3a573bd44c8 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 2 Feb 2026 19:35:04 +0100 Subject: docs: Update TODO.md and PROJECT_CONTEXT.md after completing shader optimization tasks --- PROJECT_CONTEXT.md | 1 - TODO.md | 2 +- 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/PROJECT_CONTEXT.md b/PROJECT_CONTEXT.md index e0fae6d..e356fe8 100644 --- a/PROJECT_CONTEXT.md +++ b/PROJECT_CONTEXT.md @@ -47,7 +47,6 @@ Style: - **Task #18: 3D System Enhancements** - [ ] **Blender Exporter**: Convert Blender scenes to internal asset format. - [ ] **GPU BVH & Shadows**: Optimize scene queries with a GPU-based BVH. - - [ ] **Tri-planar or bi-planar mapping**: see https://iquilezles.org/articles/biplanar/ for instance - **Phase 2: Advanced Size Optimization** - [ ] Replace GLFW with minimal native Windows API. - [ ] Quantize spectrograms to logarithmic frequency and uint16_t. diff --git a/TODO.md b/TODO.md index 47eb77b..6f259e1 100644 --- a/TODO.md +++ b/TODO.md @@ -18,7 +18,7 @@ This file tracks prioritized tasks with detailed attack plans. ## Priority 3: Shader Optimization (Task #21) **Goal:** Improve GPU performance and reduce shader source bloat. -- [x] **Attack Plan - SDF Macros:** Use `#define` macros in WGSL to simplify sampling and bump mapping logic. +- [ ] **Attack Plan - Normal Factorization:** Create a standard WGSL helper for normal calculation to avoid duplicate code in every effect. ## Future Goals - [ ] **Task #5: Spectrogram Editor**: Web-based visual tool for extreme audio compression. -- cgit v1.2.3