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| -rw-r--r-- | PROJECT_CONTEXT.md | 1 | ||||
| -rw-r--r-- | TODO.md | 2 |
2 files changed, 1 insertions, 2 deletions
diff --git a/PROJECT_CONTEXT.md b/PROJECT_CONTEXT.md index e0fae6d..e356fe8 100644 --- a/PROJECT_CONTEXT.md +++ b/PROJECT_CONTEXT.md @@ -47,7 +47,6 @@ Style: - **Task #18: 3D System Enhancements** - [ ] **Blender Exporter**: Convert Blender scenes to internal asset format. - [ ] **GPU BVH & Shadows**: Optimize scene queries with a GPU-based BVH. - - [ ] **Tri-planar or bi-planar mapping**: see https://iquilezles.org/articles/biplanar/ for instance - **Phase 2: Advanced Size Optimization** - [ ] Replace GLFW with minimal native Windows API. - [ ] Quantize spectrograms to logarithmic frequency and uint16_t. @@ -18,7 +18,7 @@ This file tracks prioritized tasks with detailed attack plans. ## Priority 3: Shader Optimization (Task #21) **Goal:** Improve GPU performance and reduce shader source bloat. -- [x] **Attack Plan - SDF Macros:** Use `#define` macros in WGSL to simplify sampling and bump mapping logic. +- [ ] **Attack Plan - Normal Factorization:** Create a standard WGSL helper for normal calculation to avoid duplicate code in every effect. ## Future Goals - [ ] **Task #5: Spectrogram Editor**: Web-based visual tool for extreme audio compression. |
