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// This file is part of the 64k demo project.
// It declares helper functions for post-processing effects.
#pragma once
#include "gpu/gpu.h"
#include "gpu/sequence.h"
#include "util/mini_math.h"
// Use UniformsSequenceParams (defined in sequence.h) for post-process effects
// Standard post-process bind group layout (group 0):
#define PP_BINDING_SAMPLER 0 // Sampler for input texture
#define PP_BINDING_TEXTURE 1 // Input texture (previous render pass)
#define PP_BINDING_UNIFORMS 2 // Custom uniforms buffer
#define PP_BINDING_EFFECT_PARAMS 3 // Effect-specific parameters
// Helper to create a standard post-processing pipeline
// Uniforms are accessible to both vertex and fragment shaders
WGPURenderPipeline create_post_process_pipeline(WGPUDevice device,
WGPUTextureFormat format,
const char* shader_code);
// Helper to create a simple post-processing pipeline (no effect params, 3 bindings only)
WGPURenderPipeline create_post_process_pipeline_simple(WGPUDevice device,
WGPUTextureFormat format,
const char* shader_code);
// Helper to update bind group for post-processing effects
void pp_update_bind_group(WGPUDevice device, WGPURenderPipeline pipeline,
WGPUBindGroup* bind_group, WGPUTextureView input_view,
GpuBuffer uniforms, GpuBuffer effect_params);
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