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authorskal <pascal.massimino@gmail.com>2026-02-16 17:04:41 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 17:04:41 +0100
commitc79ebff06ae74135c5f67ecc01d5bb55aeb5eda9 (patch)
tree6521b1ed109668715a4a75a27e2f6a13218ae480 /src/gpu/post_process_helper.h
parent5eba3e77c58941ee02257f077a80558dd152a52e (diff)
fix: calculate beat_phase for FlashEffect and refactor uniforms
- seq_compiler.py: Calculate beat_phase from beat_time (was hardcoded 0.0f) - Refactor: Replace CommonPostProcessUniforms with UniformsSequenceParams - Remove duplicate struct definition in post_process_helper.h - Update all CNN effects and tests to use unified uniform struct - Fixes FlashEffect showing solid white instead of flashing to beat Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu/post_process_helper.h')
-rw-r--r--src/gpu/post_process_helper.h14
1 files changed, 2 insertions, 12 deletions
diff --git a/src/gpu/post_process_helper.h b/src/gpu/post_process_helper.h
index 33ef20b..963f671 100644
--- a/src/gpu/post_process_helper.h
+++ b/src/gpu/post_process_helper.h
@@ -4,20 +4,10 @@
#pragma once
#include "gpu/gpu.h"
+#include "gpu/sequence.h"
#include "util/mini_math.h"
-// Uniform data common to all post-processing effects
-struct CommonPostProcessUniforms {
- vec2 resolution; // Screen dimensions
- float aspect_ratio; // Width/height ratio
- float time; // Physical time in seconds (unaffected by tempo)
- float beat_time; // Musical time in beats (absolute, tempo-scaled)
- float beat_phase; // Fractional beat (0.0-1.0 within current beat)
- float audio_intensity; // Audio peak for beat sync
- float _pad; // Padding for 16-byte alignment
-};
-static_assert(sizeof(CommonPostProcessUniforms) == 32,
- "CommonPostProcessUniforms must be 32 bytes for WGSL alignment");
+// Use UniformsSequenceParams (defined in sequence.h) for post-process effects
// Standard post-process bind group layout (group 0):
#define PP_BINDING_SAMPLER 0 // Sampler for input texture