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path: root/src/gpu/effects/rotating_cube_effect.h
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// This file is part of the 64k demo project.
// It defines RotatingCubeEffect for rendering a bump-mapped rotating cube.
// Uses auxiliary texture masking to render only inside a circular region.

#ifndef ROTATING_CUBE_EFFECT_H_
#define ROTATING_CUBE_EFFECT_H_

#include "gpu/effect.h"
#include "gpu/gpu.h"
#include "util/mini_math.h"

class RotatingCubeEffect : public Effect {
 public:
  RotatingCubeEffect(const GpuContext& ctx);
  ~RotatingCubeEffect() override;

  void init(MainSequence* demo) override;
  void render(WGPURenderPassEncoder pass, float time, float beat,
              float intensity, float aspect_ratio) override;

 private:
  struct Uniforms {
    mat4 view_proj;
    mat4 inv_view_proj;
    vec4 camera_pos_time;
    vec4 params;
    vec2 resolution;
    vec2 padding;
  };

  struct ObjectData {
    mat4 model;
    mat4 inv_model;
    vec4 color;
    vec4 params;
  };

  MainSequence* demo_ = nullptr;
  WGPURenderPipeline pipeline_ = nullptr;
  WGPUBindGroup bind_group_0_ = nullptr;
  WGPUBindGroup bind_group_1_ = nullptr;
  GpuBuffer uniform_buffer_;
  GpuBuffer object_buffer_;
  WGPUTexture noise_texture_ = nullptr;
  WGPUTextureView noise_view_ = nullptr;
  WGPUSampler noise_sampler_ = nullptr;
  WGPUSampler mask_sampler_ = nullptr;
  float rotation_ = 0.0f;
};

#endif /* ROTATING_CUBE_EFFECT_H_ */